I got filtered. I found it pretty hard to stay alive for significant periods of time. It was pretty cool to spin around and delete enemy fighters, though.
Play game
Busterwing DEMO's itch.io pageComments
Nice game, I like the controls of the aircraft, I like to go in a straight line and then shut off the rocket to suddenly make a 180 and blast the enemies aircraft. It's a fun arcade, need more upgrade options of course. Keep up the good work.
I have played one "luft-like" game before, which is jet lancer. I feel like one crucial thing that jet lancer has and this doesn't is that outrunning your enemies is pretty simple to achieve, always. so you set up opportunities to safely kill chasers. whereas here it just felt unfair, a sort of gamble. and a hit and run game loop. basically, it is missing the fun. I think flying enemy design(movement, attacks, or both) should(maybe) change, but your movement kit has to change for sure, to improve the fun.
Video Feedback:
Very hard game, i got filtered. I don't think the sound option does anything.
Thoughts as I play.
- I love how you picked a background picture with the lowest possible resolution for the main menu, it's kino.
- Took a second for me to figure out what I was doing, but I survived the first wave with relative ease.
- It might be a good idea to have at least a little downtime between starting a stage and enemies spawning/activating. I lost all my barrier immediately when I started the desert level due to one of the ground enemies firing at me before I could react.
- Died at the ice level, but I can restart without starting the game over again. Weird, I took this for a roguelite given the mechanics in play here. I did lose all my upgrades. What kind of game is this supposed to be?
- Died again, but this time I respawned in the forest level. Was my first continue starting in the ice level a bug? Maybe there is no set level progression and stages are just picked at random.
- I found a strat for clearing most stages in 10 seconds tops. Just get damage upgrades and fly close to the ground, zigzagging so that you shoot the ground. You can kill a bunch of ships and reach the kill target really easily.
- Trying out the eagle plane, it seems worse when you just start the game. Maybe upgrades will make it shine.
- I don't understand why the game offers better/advanced versions of upgrades without there being any sort of penalty or higher cost. Why would I take green tech over red tech, ever? They cost the same.
- I wish enemies were more involved, they're not very interesting right now.
- The upgrades are very limited, red tech is the best one by a huge margin. Why not some upgrades to your health, movement/turn speed, etc?
It was decently fun. You need a lot more content so get to it, chop chop.
Thanks for playing, and feedback.
Currently stages are selected randomly. I see this is very confusing, especially when rolling the same stage on restart. Beside downtime at the start, I should add better communication what the game is doing.
The game is meant to have some rogue-lite elements, but I'm still figuring out how they should work exactly. Current upgrades don't really have any logic to them. By next DD I'm aiming to have something that works and makes sense.
I liked the controls from your own plane, but I didn't feel like I had a lot of freedom since I was always escaping from the helicopters that chase you like bees, so I just ended up escaping and turning around to blast a few and then continue escaping, that ended up being my entire playthrough during all stages.
I didn't understand the loot window at first, so a few times I went to the next stage without any upgrades, although I have no idea what they do besides the firing rate one





Leave a comment
Log in with itch.io to leave a comment.