Fantastic entry! I really enjoyed the bingo style mechanics especially once I realized placed cards carry over!
Play game
Bingo Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #51 | 3.407 | 3.407 |
| Art | #58 | 3.556 | 3.556 |
| Sound Design | #92 | 3.037 | 3.037 |
| Overall | #94 | 3.044 | 3.044 |
| Uniqueness/Creativity | #104 | 3.222 | 3.222 |
| Narrative design | #246 | 2.000 | 2.000 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
Team Size3
"Most Creative Usage of Anniversary Assets" Submission
Unity Affiliation
Comments
I am really sorry. I again posted a response to the wrong game. I have to stop opening Itch IO pages. This was the response I wanted to give to you. Please, keep in mid that I did play your game, just posted your feedback on another page, and their feedback on yours! :)
Really fun game. Simple enough for a casual player like myself. I started just using the multipliers, but that isn't always the best option which is nice. Great game for game jam with good visual feedback on events happening on screen. Also maybe config the itch io page a bit better -> to play the game on a standalone page, because during gameplay I couldn't see my health without scrolling down(or the enemy character visual without scrolling up). And every time I killed a creature I did scroll to see the visual for the new one.
Cool entry! Great HCI (very intuitive) and also design choices! I can definitely see this ported on a ios or android as a mobile game
clean and intuitive. I like it 👏. You can expand it further. its a really nice concept.
Simple enough for a non-gamer to play like a casual game. Took me a few rounds to figure out, but still feel intuitive.
I really like this and see some very good potential in it! It only bothered me the moved were always +2 making the +2 and x2 tiles basically the same.. Would’ve liked the moves were varied a bit with +1 to +8 (for example) to make some better decisions what tile strategy to use.
Anyway, well done, it’s very fun!
Thank you for playing! Happy to hear the concept resonated with you. Great observation about the +2 movement! You’re right! It ends up reducing the impact of both the +2 and ×2 tiles. Introducing a wider range of movement values is a solid idea, and I’ll keep that in mind as I refine the mechanics. Thanks for the thoughtful feedback!
Really fun concept for a game. I liked the mechanic of selecting the tile for getting additional power boost. Felt a bit repetitive towards the end, but it's an interesting gameplay.
Great job...keep it up!
Game fills and sound nice.
Played all 10 level, gameplay gets repetitive very quickly. Main problem of core mechanic is that there are always one solution, regardless of what you have on hand
The mechanics are very interesting; I had fun playing it.
Nice idea and execution, but there was no difficulty during 9 waves and it really spiked on final boss, wasn't able to beat him as I received no healing cards, even worse that there is no checkpoint. Would work wonders as a full mobile/web release, I'd suggest to add tutorial on tiles rules and add skills/abilities tied to meta-progression (deck building would be the best!)



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