Awesome game...Love the graphics and the game feel. I really like how the countdown also dictates which move will be used...gives depth to the countdown. I wish the warrior and healer had more moves but overall it's a fantastic game with a very appealing presentation.
Kid Chaos
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Thanks a lot. Glad you liked the narrative design.
Yeah the idea behind the deckbuilder mechanics was to make it easy enough for non deckbuilder players to understand since the overall genre is different from normal deckbuilder games. And yes, I need to add better tutorials, for the movement as well as the performing tasks loop...just didn't get enough time to add it for the submission.
The minigame sounds great...I'll plan it out and try to add it in the next iteration.
Thanks for playing and for your valuable feedback.
Very interesting and cool game. I really like the art style, it was clear and little animations were fun. Evacuating the workers was the real challenge because they were so many and so small, but it was a fun challenge. Would've been nice if there was more feedback when a preparation was complete but it still had enough for a jam game. Some audio would be great.
Great work...keep it up!
Really interesting puzzle platformer. Gave me Braid vibes. I really like how the level restart timer was also an element in the level that can be sped up or slowed down. I liked the art style and music too. Maybe you can add more time altering bullets later, like a bullet that reverses the objects time or a bullet that switches the countdown to two objects.
Overall it's an exciting game...great job.
Damn that security was persistent. But throwing stuff at him was fun. Very quirky and entertaining. I had a problem though...I pressed some button and the phone came out and then game got stuck after pressed some button on it.
Really enjoyed playing and could totally see some potential for co-op.
Great game. Keep it up!
Really cool game...felt a bit like Papers Please! I had a hard time getting those tickets. Especially because of the Captcha Submit task. The submit button wasn't working so I had to press enter to submit, but then the timer moved forward on every submit which made it very challenging.
Overall it's a really entertaining game and has potential to grow.
Glad you liked the idea. Yeah the 3 npcs are all there is and rest is empty. You do get rewards, you do the card thing to reduce effort and accept task, then interact with the task object and then talk to the NPC again. I need to make that more clear to the player. I'll be adding more content and polishing the game soon after the jam. Will let you know once done.
Thanks for playing. Appreciate the feedback.
Very fun and quirky. Really like how player has to move the mouse to pluck, gives a nice game feel. Music, sfx and art style were also really cool.
It'll be nice to see how many feathers collected along with the target, though. I thought it was endless at first.
Great game...it was really entertaining.
This was very entertaining. The kills were satisfying and really liked the dodge roll mechanic.
I didn't get that part where some branched icons came on screen, maybe they were upgrades or new skills but I wasn't able to acquire them. But had a lot of fun just dodging and taking down enemies and alternate paths was a cool idea.
You can also add some slowdown time feature on critical or heavy hits. It'll add more juice to the attacks.
Overall...it's a great game.
It was a relaxing and cozy experience. Just 'Perfect'.
The narration if I was too early or late for a scenario was really funny. The game feel was nice too.
I know that the time part was because of the theme, but if you do work on this game later maybe you can do more stuff with the button press like choosing a song on a karaoke machine as they are cycling through (if it's you're favourite then it's 'Perfect') or deleting red underlined incorrect words on the work computer as the cursor / highlight moves over them.
Overall it's a great game and has potential.
Interesting game. Very fast paced and fun. I want taking my time at the start and later it's so fast I couldn't keep up. I also like that there is strategy to counter card, not just put the same type on top of each but place one with higher timer over one with lower time...that was a pretty cool feature.
Really fun game.
Very cool platformer. The movement along with momentum building feels good. The 'Always Be Patient' part seriously tested my patience! :D
Although, I don't know if it was part of the design or not, but changing direction even when there was no momentum felt very hard. It made it difficult to avoid some spikes or stay on the small platforms.
Overall...it's a great submission.
Such a cute and cozy incremental game. Love the concept of rats running to produce electricity. There is a lot of scope for this game. And the music totally goes with the cute and cozy vibe. The Shop and customization features really added a lot of content to game.
The navigation felt a bit sticky, though.
Overall, it was a very entertaining experience.
Very beautiful and polished game...love the art style. The mining felt seriously satisfying, sound effects and visual effects included. The mining environment felt empty though, maybe some prop elements other than the resources can be added. Also if the character is always in spinning motion that'll be really cool, and opens up a lot of room for adding juice in movement animations (instead of the battery, it can be durability which only goes down when it is mining).
Overall, it's a really awesome submission.
Nice concept. Reminds me of the old circular puzzles I had on my geometry box. But the controlling the rotation is very hard. The puzzle's level design is such that I need to do full 180 flip instantly at the right moment which is very difficult with the set rotation speed. It would be nice if you could tweak the rotation mechanics (maybe add button controls for it too) and add some simple beginner levels to get players into the groove. It'll be a fun game with a lit bit more work. Keep it up!
Amazing game and visuals are superb. Very well polished. Very in-depth story and narration which was intriguing for a jam game. The hack-and-slash gameplay was very fun but I had a hard time using Parry and the other upgrade options, so I ended button mashing the normal attack to get through them all. Maybe a tutorial only showing how and when to use them would be nice.
Overall it's an awesome game...Well Done!
Spells with a twist. I like it. Really cool game and nice art style. It was a crazy shoot out, mine and the enemy's shots colliding till one of us can land a hit...Epic Showdowns. Only thing, it was really hard shooting the right element while dodging because the element wheel rotation was too fast. Maybe you can give the player the option to control the speed or maybe you can pause the wheel just for bit after every 45 degree rotation or something...just a suggestion!
Overall it's a seriously fun game.
Cool concept. The gameplay and even the character has that Fez vibe. I really liked how you added a tutorial door in the start to try out the 2d / 3d mechanics. But controlling the character is really difficult. Too less friction causing the character to keep sliding and slipping off. Even the cloud platforms were small so it was easy to slip off. If you work on precision of the movement system, it'll be a really cool game, especially with 3d aspect. Keep it up!
Awesome concept...I always though incremental games needed some kind of roadblock for the game loop like queues or breakdowns or something of that nature...but this totally feels like a cozy incremental game and it feels good. And the art style and game feel totally matches the vibe of the game.
Great job!
Wicked game...and the enemy ai is seriously dope. The art, music and game feel was totally on point. Great job...it's crazy good for your first game, kudos!
I really liked how the enemy didn't just follow you but also tried to evade your aim and also attacked from different angles. And the critical hit meter was also a cool idea. I only wish that it was easier to figure out when the meter is at the right spot cause its hard to focus on it while trying to aim and evade at such a fast pace. Maybe you can add some other visual indicators for that, like yellow bar when rotating and green when critical hit ready, or a slow mo time, or a simple punch scale animation on the meter.
Overall its a seriously cool game. Awesome work!
Nice concept. Spin the wheel + deckbuilding is a good combo. Deckbuilders are really fun but it needs to show a lot of info to the players of what's happening and how. And also synergy between cards and plays matter. Balatro and Slay The Spire are really good examples for that. The core mechanics is good but adding some ui and game feel would do wonders. Keep it up!






