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Kid Chaos

227
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5
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A member registered Oct 07, 2021 · View creator page →

Creator of

Recent community posts

Awesome game...Love the graphics and the game feel. I really like how the countdown also dictates which move will be used...gives depth to the countdown. I wish the warrior and healer had more moves but overall it's a fantastic game with a very appealing presentation.

Interesting idea...I see a lot of potential. 
However, it was hard to figure out things without a tutorial and UI feedback. The battle part was confusing, didn't get what stats affected the battle logic and how to upgrade those stats.
Keep it up...would love to see a polished version of this game.

Amazing puzzle game. The level design is awesome and the puzzle mechanics are really challenging. Loved the way how you eased in the player with simple levels to understand the mechanics and then gave a harder level with those mechanics. 
Great job!

Thanks a lot. I spent most of the time working on the UI feel so I'm happy you liked it. 
Yeah the tutorial is lacking a lot...will add a better version of it when I improve the game after the jam. 
Thanks for playing.

Glad you liked the idea. I will improve it after the jam.
Thanks a lot for playing.

Thanks a lot for playing.

Thanks a lot. Glad you liked the narrative design. 
Yeah the idea behind the deckbuilder mechanics was to make it easy enough for non deckbuilder players to understand since the overall genre is different from normal deckbuilder games. And yes, I need to add better tutorials, for the movement as well as the performing tasks loop...just didn't get enough time to add it for the submission. 
The minigame sounds great...I'll plan it out and try to add it in the next iteration.
Thanks for playing and for your valuable feedback.

Very interesting and cool game. I really like the art style, it was clear and little animations were fun.  Evacuating the workers was the real challenge because they were so many and so small, but it was a fun challenge. Would've been nice if there was more feedback when a preparation was complete but it still had enough for a jam game. Some audio would be great.
Great work...keep it up!

Oh ok...that was the queue progress. Thought it was some sort of timer before tickets close. Cool got it.

Really interesting puzzle platformer. Gave me Braid vibes. I really like how the level restart timer was also an element in the level that can be sped up or slowed down. I liked the art style and music too. Maybe you can add more time altering bullets later, like a bullet that reverses the objects time or a bullet that switches the countdown to two objects. 
Overall it's an exciting game...great job. 

Damn that security was persistent. But throwing stuff at him was fun. Very quirky and entertaining. I had a problem though...I pressed some button and the phone came out and then game got stuck after pressed some button on it.
Really enjoyed playing and could totally see some potential for co-op.
Great game. Keep it up!

Cool idea. The text was very hard to read though and the tutorial didn't really explain much.
Good work...hope to see a polished version someday.

Thanks a lot...really happy you liked the idea. I like the progression mechanics for roguelike and roguelite games so I wanted to try it out with different genres for a long time. Will surely improve the game after the jam. Hope you get a chance to check it out then.
Thanks for playing.

Really cool game...felt a bit like Papers Please! I had a hard time getting those tickets. Especially because of the Captcha Submit task. The submit button wasn't working so I had to press enter to submit, but then the timer moved forward on every submit which made it very challenging.
Overall it's a really entertaining game and has potential to grow.

Oh cool...I actually did count the plucks,  but I didn't know how many feathers I got per pluck so that's why I didn't know what my progress was.

Glad you liked the idea. Yeah the 3 npcs are all there is and rest is empty. You do get rewards, you  do the card thing to reduce effort and accept task, then interact with the task object and then talk to the NPC again. I need to make that more clear to the player. I'll be adding more content and polishing the game soon after the jam. Will let you know once done.
Thanks for playing. Appreciate the feedback.

Very fun and quirky. Really like how player has to move the mouse to pluck, gives a nice game feel. Music, sfx and art style were also really cool.  
It'll be nice to see how many feathers collected along with the target, though. I thought it was endless at first.  
Great game...it was really entertaining.

Ah ok. I didn't get how to select the stat upgrade...gotta play more. I think it selected automatically for me.
And by slowdown time I meant like a freeze frame / hitstop type effect.

This was very entertaining. The kills were satisfying and really liked the dodge roll mechanic. 
I didn't get that part where some branched icons came on screen, maybe they were upgrades or new skills but I wasn't able to acquire them. But had a lot of fun just dodging and taking down enemies and alternate paths was a cool idea.
You can also add some  slowdown time feature on critical or heavy hits. It'll add more juice to the attacks.
Overall...it's a great game.

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Thanks a lot...Yeah I plan to add more story content, proper art and some variations to the tasks. Hope to improve it more after the jam.
Really happy you liked it.

Thanks a lot. I would've added more people, a story flow with multiple endings and proper art but didn't get time. Glad to know the card system was working well...that took the most of my time.
Really happy you enjoyed it.

Really cool game. The drowsiness effect is a nice touch. Loved the way how some sheeps just stopped before jumping or got caught by foxes...kept me alert. It was a very fun experience.

It was a relaxing and cozy experience. Just 'Perfect'.
The narration if I was too early or late for a scenario was really funny. The game feel was nice too.
I know that the time part was because of the theme, but if you do work on this game later maybe you can do more stuff with the button press like choosing a song on a karaoke machine as they are cycling through (if it's you're favourite then it's 'Perfect') or deleting red underlined incorrect words on the work computer as the cursor / highlight moves over them.
Overall it's a great game and has potential.

Interesting game. Very fast paced and fun. I want taking my time at the start and later it's so fast I couldn't keep up. I also like that there is strategy to counter card, not just put the same type on top of each but place one with higher timer over one with lower time...that was a pretty cool feature.
Really fun game.

Nice concept. It would be great if there was some source and sync for the making towers. Sometimes giving unlimited supply of something isn't much fun.

Very cool platformer. The movement along with momentum building feels good. The 'Always Be Patient' part seriously tested my patience! :D
Although, I don't know if it was part of the design or not, but changing direction even when there was no momentum felt very hard. It made it difficult to avoid some spikes or stay on the small platforms.
Overall...it's a great submission.

Such a cute and cozy incremental game. Love the concept of rats running to produce electricity. There is a lot of scope for this game. And the music totally goes with the cute and cozy vibe. The Shop and customization features really added a lot of content to game.
The navigation felt a bit sticky, though. 
Overall, it was a very entertaining experience.

Very beautiful and polished game...love the art style. The mining felt seriously satisfying, sound effects and visual effects included. The mining environment felt empty though, maybe some prop elements other than the resources can be added. Also if the character is always in spinning motion that'll be really cool, and opens up a lot of room for adding juice in movement animations (instead of the battery, it can be durability which only goes down when it is mining).
Overall, it's a really awesome submission.

The world blew up a few times...but finally saved it with my broken dance moves!! :D
Entertaining game and the ending was interesting. It was a bit hard to figuring out the timing on A and D beats, though.
Cool game...keep it up!

Very beautiful and cozy game. And the music is also so soothing, matches the vibe. Really love the part of adding decorations. Some visual effects would brighten up the game even more.
Awesome game!

Nice concept. Reminds me of the old circular puzzles I had on my geometry box. But the controlling the rotation is very hard. The puzzle's level design is such that I need to do full 180 flip instantly at the right moment which is very difficult with the set rotation speed. It would be nice if you could tweak the rotation mechanics (maybe add button controls for it too) and add some simple beginner levels to get players into the groove. It'll be a fun game with a lit bit more work. Keep it up!

Thanks for the feedback. I'll look into how I can make the enemy ai better and I'm working on other improvements right now. Will upload a more polished version soon after the voting ends.

Amazing game and visuals are superb. Very well polished. Very in-depth story and narration which was intriguing for a jam game. The hack-and-slash gameplay was very fun but I had a hard time using Parry and the other upgrade options, so I ended button mashing the normal attack to get through them all. Maybe a tutorial only showing how and when to use them would be nice.
Overall it's an awesome game...Well Done!

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Spells with a twist. I like it. Really cool game and nice art style.  It was a crazy shoot out, mine and the enemy's shots colliding till one of us can land a hit...Epic Showdowns. Only thing, it was really hard shooting the right element while dodging because the element wheel rotation was too fast. Maybe you can give the player the option to control the speed or maybe you can pause the wheel just for bit after every 45 degree rotation or something...just a suggestion!
Overall it's a seriously fun game.

Cool concept. The gameplay and even the character has that Fez vibe. I really liked how you added a tutorial door in the start to try out the 2d / 3d mechanics. But controlling the character is really  difficult. Too less friction causing the character to keep sliding and slipping off. Even the cloud platforms were small so it was easy to slip off. If you work on precision of the movement system, it'll be a really cool game, especially with 3d aspect. Keep it up!

Sick art style...and an interesting combo of beyblade and upgrade select mechanic. It's a bit hard to control though...I used to play the old gameboy beyblade so it felt a bit off than what I'm used to. And a bit of info would be nice like rpm and damage and how it works.
Great submission!

Awesome concept...I always though incremental games needed some kind of roadblock for the game loop like queues or breakdowns or something of that nature...but this totally feels like a cozy incremental game and it feels good. And the art style and game feel totally matches the vibe of the game.
Great job!

Wicked game...and the enemy ai is seriously dope. The art, music and game feel was totally on point. Great job...it's crazy good for your first game, kudos!
I really liked how the enemy didn't just follow you but also tried to evade your aim and also attacked from different angles. And the critical hit meter was also a cool idea. I only wish that it was easier to figure out when the meter is at the right spot cause its hard to focus on it while trying to aim and evade at such a fast pace. Maybe you can add some other visual indicators for that, like yellow bar when rotating and green when critical hit ready, or a slow mo time, or a simple punch scale animation on the meter.
Overall its a seriously cool game. Awesome work!

Spin influence would be better for a game with side borders to bounce off of...like Ball x Pit.

Nice concept. Spin the wheel + deckbuilding is a good combo. Deckbuilders are really fun but it needs to show a lot of info to the players of what's happening and how. And also synergy between cards and plays matter. Balatro and Slay The Spire are really good examples for that. The core mechanics is good but adding some ui and game feel would do wonders. Keep it up!