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kittyballs's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| creator community impact | #3 | 3.750 | 3.750 |
| Overall | #9 | 3.531 | 3.531 |
| silliness (good vibes?) | #12 | 3.750 | 3.750 |
| goodness what a fire game | #15 | 3.250 | 3.250 |
| millieness | #16 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
where's millie?
millie is 3 chapter bosses and an unlockable kitty :3
discord handle
radio_98541
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Comments
This game is so entertaining and the amount of content and polish you've added is awesome. The art style and music was cool too. I'll be honest with you though, there are things I absolutely enjoyed and there are things I felt needed some more work.
First of all what I liked, the sheer amount of cat troops there are and how each of them has a different profile and dynamic stats/abilities (not just the basic attack or speed stats). Also, I liked how in the Upgrade screen the troops in my team are marked so I don't needlessly upgrade a troop not in my team.
Now for the things I think can be improved. The tutorial part wasn't letting me defeat the first enemy tower till I looked through all the tutorial messages in that level, so I spent almost 5-10 mins just in that 1st level not understanding what to do till I actually went through the messages. Next, I didn't like that I had to go all the way back to the Chapter screen to roll and unlock a troop, it should be a button available in other screens too. Then, I'd prefer seeing the stats of the troops in a tooltip or something in the Setup Team screen instead of going to the Upgrade screen just to check their stats and decide which troop to add. Then, in the battles, I just blindly spam tapped on each troop in the team to spawn them without understanding which is better against which enemy troop. Also, the spam tapping is okay in the easier levels, but my fingers started paining in the harder levels so I just let go when it did and lost. It'd be nice if there was some currency like energy or coins to spawn the troops instead of allowing them to be free spawns, maybe the currency can be earned from taking down the enemies and completing levels, and it carries over from level to level. And finally, I didn't understand charms was or how to get them, I guess I didn't play long enough for the feature to be available.
Ok, that went long, sorry but I know you've been working hard on this game and it has potential, hence the lengthy critique. Overall it's a fun and engaging game and with some more work it'll be even better. Looking forward to what this game turns out to be in the future. Cheers!
Thank you so much
I'll make sure these are fixed later on :]
As someone who has previously tried your other games, this game is definitely your best work thus far. The amount of features this game has is mind blowing, and I am sure that I didn't even explore a large portion of them. Everything feels polished and well made. It is a bit confusing at first, and definitely takes several tries to understand but it is worth it. Sad to see this has only 3 ratings so far, definitely deserves more. Great work!
thanks a ton!
and its all good abt the ratings lol. i think its fair considering i havent rated anyone elses' games. ive been so busy as of late considering schools back up </3
it means a lot tho
tysm
Awesome game! Great art style and excellent sound design. The only issue is the wall mechanics in narrow paths—you automatically stick to walls and slow down just by getting close to them, rather than only when moving into them. Overall, super cool game and you did a great job!
Thanks a ton! Not sure what you mean by sticking to walls, if you could send a screenshot or smth id totally fix it in the next patch!
Holy polish! The attention to detail is amazing, i think if we could make strategy, like in the battlecats for example, then this could be very well be a steam game!
Thanks a ton! Im adding Aptitude synergy and tons of cool stuff to make the battles more unique in the next update :)
Ill probably put it on steam after ^^
cool, I like the small animations
ty!!!