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Hey...great game. Really nails the bullet-heaven feel.
Firstly, I'd like to mention I really love the variety with the ships, weapons and their upgrades.
And it's really satisfying to destroy the enemy ship clusters.

Now for the "tough love". 

1) Even though it's fun to take down the enemies, I felt that it's too easy to go past the enemies, which will then cluster together and keep chasing you from behind. So I just need to move in one direction (slightly move to dodge the enemies in front) and keep shooting in the opposite direction. Then I'll just turn around, dodge a few and then collect all the hundreds of drops from the ones I took down. I can just follow this strategy for longer runs. Eventually I die because I get bored of it and try to jump into a cluster and then get surrounded by enemies. It would balance the challenge if maybe the enemies don't cluster right behind the player's ship when chasing and maybe even try dodging bullets sometimes.

2) When getting upgrades and new weapon choices, IMO instead of either giving only upgrade options or only new weapon options, maybe it'd be better if there are a mix of both, like for example 2 out 5 are new weapon option and rest are upgrades for existing ones. Also, this might just be a me problem, but there is too much text for the upgrade and new weapon stats, and even with the green highlight its hard to figure out what's a good choice. Simple icons would maybe be easier to understand and read. You can still have a tooltip on hover on the stats (or tap and hold if you plan to add touch controls later) for showing text details.

3) Lastly, the game got stuck mid-run for me. Both on the web version and on the PC version. PC version I was able to play and die in 2 runs and it got stuck on the 3rd run. But on web it happened every run.

Overall it's a fun and challenging game, and the content is really cool. With some balancing and polish, it'd be really awesome.

Hey! Thanks for your suggestions and the bug report.

Please give today's latest hotfix a try.

Instead of chasing you in a giant line, enemies now teleport around you, (albeit at spawn-range.)

So it's less "sitting ducks," more "subway surfers" if you choose to play this way.

I also made some changes under-the-hood that might increase stability.

If you mean something else, please describe what ship you're using and exactly how you play, or upload your own gif. ( itch requires it be <3MB )