As we approach the mid-way point of the jam, it's important to start thinking about your game's scope, and what parts of your planned game could be cut out/not added if you start running out of time.
As you get closer to the end of the jam, you'll start to run into bugs/issues in your game that you never planned for. The best way to prepare for when that happens, is to know what parts of your planned game idea you can abandon and still have a "game" at the end of the jam.
Make sure to focus on the parts of your game that NEED to be in the final release, and then if you have time left after those are finished, you can add the parts that you think are the next most important for your game. 馃憤
Good luck with the remainder of the jam.
