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This was great and very thematic too. I was hoping to do this (game where you control the flow of time to get a desired outcome) and it was hard to design mechanics and levels that work and these levels were great and each of them was unique.

This was well made.

I would say that I would personally enjoy more if one of the levels was more forgiving by a few pixels margin. :) The level with the bridge made of platforms, one of the platforms felt like it required almost pixel level precision. :) It stirred some rage. LOL

This was fascinating. I was surprised by the different ideas coming all from one person.

The one with the rings as a rail and rings of cylinder as a bullet-hell where you control the bullets, and the one with phasing through by moving between two points in time really connected with me. The one with the pinball was creating and cool.

Please reply if you make a post-jam expansion.

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