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Diamonds Are Forever's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #15 | 4.064 | 4.064 |
| Overall | #28 | 3.438 | 3.438 |
| Fun Factor | #36 | 3.511 | 3.511 |
| Sound Design | #41 | 3.383 | 3.383 |
| Narrative design | #54 | 2.915 | 2.915 |
| Uniqueness/Creativity | #84 | 3.319 | 3.319 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
No
Unity Affiliation
No
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Comments
This is pretty good for a 2-day jam! I enjoyed the free aim for the weapons so I can move about and pelt some bombs towards enemies at the same time. The rover controls may need some more fine tuning and a sound system to have the BGM and SFX gentler on the ears. Overall well done!
Thank you for playing and for the feedback. The music and SFX were added last in the last minutes before the build. I will keep your feedback in mind while working. Thank you!
Very well-crafted game, did almost every aspect in a great manner. The instant enemy spawn when the first time drill made me panic a little, maybe give some hints or sound effects to let the player prepare to defend.
Thank you for playing! I am working on a fix for that. In the current build, I just added a little red fog to warn the player and a tooltip helper saying that there is danger in the red cloud. But I will work on that post jam. Thank you for the feedback as well!
Nice game.
Thank you for playing
I liked the UI! Very clean, and very nicely decorated opening scene! Was cool to spawn into a different world and fight the monsters - well done!
Thank you for the kind words. But I have to credit all the UI to the Asset Store, specifically Shift - Complete Sci-Fi UI by Michsky.
Still well executed with placement and design! :)
Really nice entry. Good job managing to pull it off. Its abit too heavy on the UI for my liking but overall i had good time exploring the game :P
Thank you for playing. Did you manage do defeat the big guy trying to beat you with an axe?
I want you to take a moment, take a deeeep breath, and just be proud of what you delivered bro. Awesome work!!
Thank you! Glad you liked it! And I did take a breath. I think it was really cool being part of the Unity 20 year anniversary.
Outstanding! I can totally see this game making the final cut of the game jam, easily top-10 material IMHO.
Thank you for playing and for the kind words. Which weapon did you prefer?
They're all cool, but i think i wil go with the Bomb (gives a free shott of dopamine)
hehe, thank you for the feedback!
Cool entry! The driving and shooting was very smooth!
Thank you for playing! Which enemy did you like better?
Wow ! I'm really impress by the game ! It's really complete
Love the intro, the UI and was suprise by the planet, dynamic and fun ! Well done !
Thank you for playing and for the kind words! I am collecting a bit of data for the post jam update - which weapon did you prefer, so that I can set it as default? And would you like more animal like creatures or mechanical ones?
I really like the laser but I found the bomb are more efficient and I like animal/creatures
Thank you for the feedback, hope you had a good time!
Very polished entry ! Good balancing in terms of weapons and both rover and enemy movements . Great job!
Thank you for playing and for the kind words. I am quite happy with how it all came out :P