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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Future 0.9b changelog (11-15-25)

A topic by Foxmaiden created Nov 13, 2025 Views: 8,452 Replies: 8
Viewing posts 1 to 7
(3 edits) (+24)

Hey! Since no one is doing this, here go! This changelog is from their Discord server, and they update it from time to time.

Obs: They already have thousands of reports, i don't think they will see what you guys post here.

Last update: 11/15/2025

Fixed:
>Signal pulse effect  on the coordinate panel doesn't have a lifetime indication
>Glowsticks attachment after save and load
>Crash after going to the main menu while downloading the signal (?)
>Kilo server problems
>Medkit bought from the store cant be unpacked
>Server break rate
>Radio tower save and load
>Physical interactions with the drive slot
>Village protection strikes down all entities
>Murderfur debug point is visible
>Floppy discs turn into errors after save and load
>PC doesnt save the floppy disc data
>Transformers decay rate 
>Day speed game rule
>Black hole sun teleportation event isnt rendering properly
>Certain events not spawning properly
>Printed objects bounding box
>NPC path finding inside the cremator
>Tower, coordinate radar and transformers decay rules arent working
>Glue arrives as kerfuro part from the store
>Some UI issues
>Texture on the fridge shelves
>Notebooks werent present in the store list
>ATV
   -Shift+LMB didnt work on the ATV container
   -Battery dupe
   -Wheel collision with the props
>Grandfather clock was not present in the store
>Freezing trigger in the fridge doesnt cover the items in the fridge door
>Disappearing tower event keeps the ladder visible
>Hill roller event spawn location
>Mannequin on the second floor doesnt fall properly
>Water sprinklers and hoses behavior
>Glowsticks attachment issues
>Kerfur creating collision issues when holding the motion sensor lights
>Hooks and red ropes behavior
>Mannequins reset the objects states on drop
>Ariral graffiti positions **[NEW]*

Changed:
>Funguns properties
>Item prices
   -Fuse
>sv.request doesnt reset the packets
>cr.health and sv.health changed to "check"
>Coordinate towers going down frequency
>Signal amount in the daily task
>Sugar selling price
>cr.check functionality
>ATV
   -Default lights brightness
   -Car battery depletion
   -Backwards speed
>Office supplies can be crafted into scrap
>Farm plants fruit drop amounts
>Data structures
>"Physics damage" now applies to fall damage and ragdoll damage only
>Objects inside the open containers can be collected or held
>Added more physical interactions
>Kerfur face
>TV screens materials
>Garden hose can be put in inventory
>Cardboard boxes
   -Price
   -Breakable
-Duct tape is now functional
>Nails strength
>Autumn and spring bird sounds
>Printed objects
   -Added new properties
>Drone sack is detachable
>Swimming
   -Removed depth boyancy
   -Reduced swimming speed without the scuba mask
   -Added swimming sounds
>PC UI
>TVs
   -Added "channels" function
   -Experimental security system
>BBQ grill
   -Added functionality for the lid
>Madness event
>Stickers on the lockers on the top floor
>Notebooks
   -Added ability to add papers to the notebooks
>Drone
   -Added an ability to take the drone sack
>Office tapes are now functional

Added:
>1 craft
>1 console command
>3 microevents
>4 signals
>2 settings
>2 upgrades
>6 store items
>3 objects
(+5)

tysm ive been dying to see this

(+2)

zip drive turning into ERROR was so annoying. thank god

(+4)

"They already have thousands of reports, i don't think they will see what you guys post here."
Well that's kind of disappointing. Makes me feel like I've been wasting my time keeping track of all the bugs I've been running into, especially considering the only way to use the "official" bug/feedback report forms seems to be to join the public Discord channel, and I'm not doing that. 

(+1)

Please consider this is a small dev team, they can only do so much

(+3)(-1)

Yes, I know, I understand, I agree, and I also don't think this should only be said on Discord...

I might sound negative, but we have to be frank: Is it a small team? Yes, but with all the talk they have on Discord, they could pay more attention to itch.io.

I like the game as much as you guys, but we need to be fair and also see that just because we like something doesn't mean we have to assume they're doing everything in their power!

Anyway, as they edit, I'll post here!

(+2)

Im really happy to see the drone sack is detachable now. idk if they read my suggestion on this but hopefuly this means no more trying to sleep with the whirring drone outside heheh.

(+1)(-2)

Really hope one of those "2 new settings" is a legacy controls toggle

>Village protection strikes down all entities

finally we can sleep at night