Cool setting! The idea of diffusing an alien bomb is really neat.
I think the gameplay could use some tweaking... some sort of memory mechanic or a bigger glyph translation guide that the user has to sift through.
Overall, nice job!
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #42 | 3.584 | 3.778 |
| Audio | #49 | 2.846 | 3.000 |
| Visuals | #60 | 2.846 | 3.000 |
| Overall | #80 | 2.389 | 2.519 |
| Fun Factor | #90 | 1.687 | 1.778 |
| Theme Implementation | #91 | 2.003 | 2.111 |
| Gameplay | #93 | 1.370 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
My game Alien-Box, is entirely centered around the theme of "Explosion" and the object "The Box."
The special object is the "Void Crypt" (The Box): an alien artifact that serves as a complex puzzle interface. The entire gameplay experience revolves around this box, which is the source of all the enigmas.
The relationship with the "Explosion" theme is the ultimate stake: every second is a countdown. The player must decipher and disarm the Crypt by solving its xenolinguistics puzzles; failure to do so before time runs out will trigger a catastrophic alien nuclear explosion, making the explosion the constant, looming game over.
Cool setting! The idea of diffusing an alien bomb is really neat.
I think the gameplay could use some tweaking... some sort of memory mechanic or a bigger glyph translation guide that the user has to sift through.
Overall, nice job!
Cool idea - and very weird :) Took me the 2nd try to understand you had to get the right symbols and in order... Would be better if there was more feedback/hints on what you're meant to do
It was a very strange, but cool experience !
It was disturbing at first to comprehend how to interract with the boxes, but then you continue in the flow of deciphering this object !
Even if the only puzzle is to just look at the order of the symbol to push, there can be more concepts on this system to create more intricate puzzles ! And the game is pretyty nice looking !
I had a hard time knowing how to interact with these alien cubes! The overall presentation of this game is really cool. Wish I would have had some kind of introduction to how to interact with the cubes, the cryptic puzzle aspect is a neat approach that I like a lot. A tutorial or some kind of briefing on how to interact with the cubes might be nice, but I also feel like not knowing and experimenting with the game is part of the charm.
Would love to try playing again if you have any hints on what we're supposed to do.
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