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clemicle

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A member registered Jun 13, 2021 · View creator page →

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Very creative way  to use the count down, and i liked a lot the metroivania-esque way of using it differently to process through the game

I felt a bit restricted by the movement, but there's wasn't so much difficult platofrming section so it wasn't so disturbing

Very good job !

Very polished game ! I liked a lot the concept and all the ressources you have to manage

I feelt that the most difficult ressource to manage was health, it was pretty hard to land blow on ennemies without getting touched, but as someone who play those game kinda fast the feedback when getting attacked wasn't sufficient to make me feel in a dangerous situation, (Also +1 for the soundtrack changing when low life) and I had a hard time to keep focus on my health ^^' Nethertheless there is a lot of content with all the upgrades and the game is very pleasant to look at and listen to !

Very good job !

It was so cool to fight the wizard, and to maneuver through the hands of the clock !

Nicely polished, the gameplay is smooth, the game is very pleasant to play, look and listen to !

Very good job !

Very cool puzzle game with layering levels of meta puzzles that concur very smoothly ! 

The artwork is very cute, the game is very engaging and makes me want to play more ^^

Very good job !

Very cute puzzle game ! I liked a lot the polish of menus transitions and the way the game plays and sound

There was a pattern where by cliking only the flowers with the lowest number would lead to a winning situation, but when there was clockwises flowers the pattern didn't work and you had to start thinking

Good job !

Very nice experience ! The dangos are very cute 

It was pretty difficult to do prepare the trajectories so it was kinda random in how much reactions you were able to make in one shot, but nevertheless I had a goot time ^^

Good job for your first jam !

Ahah I burned all the forest :D But at what cost :c

It was a pretty cute and fun game x3 At the end is difficult to see what you're burning because your body size is the size of the screen, and the area of burning was going off screen, since it seems that you first burn the things that are far from you I was standing in the middle of houses and none of them were burning xDD

Sparky is very cute ^^

Thanks a lot ! I focused on making a chill experience that you can vibe with, and I'm pretty happy with how it turned out to be ^^

Thanks a lot ! It was the first time that I did an incremental game so balance wise I didn't put that much into it (I scaled the values so that you can still have a big molecule without playing for a long time), but I tried to make an enjoyable experience to look at and to listen to, and having a way to make people want to stay to see how big they can make the molecule (I find myself launching it in the background for fun xD)

Thanks again for playing !

Thanks a lot ! Usually I want to have more interractive tutorials to make people understand the game better, and well there isn't that much going on to explain so it's just satisfying to click around and make the mollecule grow without thinking too much about it x3
Thanks for playing !

Ahah very satisfying to gather the most monsters you can and then unleash the power of the chain !

Yea you don't need to have that many intricate puzzle if the mere fact of going around is already intresting, and your puzzles made great use of the environment and the gameplay elements you've put in.

Ahah making sure the game feels nice to play is always difficult xD For references I was thinking about the golf games where the cursors were around the ball, or use the different mouse click to change the variables (scroll wheel for domino scale, the other click for rotation...), it's the kind of things you have to toy around until you find a soft spot

Continue with the great work !

Ahah in a previous gamejam i did a game where bombs pushes boxes around levels x3 And it's why I didn't try to do it again for this one xD

Your entry is very well polished, complete, and feels really nice to play ! Liked it a lot !

Very good job !

What a stellar entry ! Mesmerising artstyle, very intringuing world that makes you want to explore more, and a very unique puzzly gameplay that makes you brain tickle when you find the solution to a situation (My mouth was dropping seeing each new thing arrive, the scaling of your domino, the satisfying way they collide with eachother, the beatiful landscapes)

The only complain that I can make is that the control scheme is a bit tidious having to have cursors at the side of the screen, and having to toggle your cursor to go there, but except that it was a blast to travel through this game.

Thanks a lot for what you've done !

The gameplay is pretty addictive and makes you want to play a little more, and find how many bombs you're able to click before the scene changes

For the moment I don't see that much link with the theme, but one can think of bombs that activates other or move others, and you have to see fast witch one cause a reaction that is beneficial for you

Nethertheless, good job !

Excellent concept ! The game is very juicy and feels nice to play . Good job !

The concept of windmills reacting together to make a path is really cool ! It is a bit difficult to place them correctly and not make the fire go to the trees, so sometimes i prefered only going with the cloud's wind

L'ambiance est vraiment bien réussie ! Cocasse qu'on puisse résoudre le puzzle juste de la clé juste en sautant pour la récupérer x3

Ohh that's neat ! Yea you can use my comment if you want ^^ Good lock for doing it !

Heya ! If you buy only the moving platforms, just at the right of the shop there's a moving platform that goes up to the others, and the last currency that you can collect at this moment

It is an intresting spin on the Slay the Spire formula ! 

The debt mechanics adds a layer of diversity of builds, and having choices divided by themes makes it more straightforward to see if a card is good in your current build

This seemed to be a mess of balancing xD God job !

Oh wow... Thank you a lot !

It pleases me a lot that someone fully resonated whith what I wanted to propose, and moreover on a genre that it's not your favorite xD

It makes me more motivated to continue working on other projects, thanks again for playing and for your comment ! 

Thank you a lot !

I kept this game very short scoped because I wanted to make sure that what I've already done was cool to play, but yea there are a lot of things to add that I already thought during developement like continuing to hide currency in the menues, having more things to buy/sell, and also having more player agency for the ending because it is indeed a bit abrupt, but I found it fun that you can still play during credits and feel the concequence of this trade ^^

Also, very good job of rating all the game of the jam ! It's very important that people get feedback to continue progress and continue to make great games ! Thanks for your thoughtfulness !

Haha yea your entry was fun to play also ! And I'm happy that the fact that you cansell the abilities made it more puzzling to make your way through

Glad you enjoyed the ending ^^ Even if there is no player agency on the final choice I just wanted to be able to jumb and turn while the credits roll because I find it fu xD

Thanks for the review !

Thaks a lot ! I'm happy that the originality of the gameplay pleased you ^^

Ahah if the coyote time is so low its because it doesn't exist, I didn't put it in the game x3 I thought that the platforming wasn't the most challeging and falling wasn't that huge as a failure, but even if I have polished the movements pretty far I could've tried to add it !

Yea I wanted the camera to be a bit higher because I prefered to make the player focus on what was above him, and make what was happending at the bottom of the station a bit mysterious, but indeed for the platforming section it is a bit detrimental

Oh wow, having an azerty keybord definitively makes it a bit more difficult to play xD but I managed to do a dozen of rounds no hit, and then loose all in my last round beeing overwhelmed xD

I was note sure what the objeccts you can buy were doing, not sure if I didn't read a meme or if it is unclear what they're suppose to do

The game is very clean, polished, and great to play, I had a great time ! Good job !

Pretty fun game overall ! Artstyle is very creative and fun to watch

I liked the balance you have to do between the variables, and the difference of gameplay that can emerge form it, like you can play safe and have a high level of karma at the begining then cash out with the valuables, or always being followed by the cops x3

Pretty cute game !

Not that difficult or challenging, the expercience was fun nevertheless

It does not solve my own addiction for apples xD But I hope that Alma will get the diet that suits them ^^

Very pleasing game to play ! It is very well polished and it is a blast (ahah) to shot and move around

The premise of the Heat system is interesting, but it felt to me as just the justification of the game beeing more difficult the more you advance (wich is normal), and I didn't felt it as a "cost"

I don't know if there's a solution for this game to have more agency, like if you don't shoot at ennemies during a certain time the heat reduces, and the act of doing that unlocks other things (I'm in suppositions-territory, I'll let you think of solutions for this if you want to go firther ^^)

Also it was cool that the items served different purpose, there was definitively choices to make before picking up them like waiting for some amount of Heat or having more enemies on screen

Again, it was very cool to play this game, good job !

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It's a pretty cool game ! The presentation is well done, and there's a lot of polish that make the game very nice to play, look at, listen to, and move around, love that aspect !

There's not that much risk of spaming arrow and tp while walking back from an ennemy, so I didn't feel there was a "cost" on my actions, and thus I though it didn't serve the balance between having a shield and having to take cover

I also had the problems mentionned about the lag spike, hoping that you'll find how to solve it, good luck !

It was an intresting experience, the take on the theme to tell this kind of story is definitively ambitous for a jam, and with this game being an introduction there's a lot that can be added to present the story you wanted to share

As mentionned before the endings are a bit straightforward, but they serve the choices you make during the game so it's good for me

The very simple artstyle coupled with the TV effect work a lot for this game, but indeed the audio was a bit too loud xD (This techno for the ending was fun I confess x3)

Good job !

Wow this is a great entry !

At first it was a bit confusing, but I read again the description and used the left click to have description of how the tiles function

It was very intresting trying to balance the ressources, and trying things out to feel the impact of having used too much of a building (at first I was like : "Let's make a giant powerplant system"), and as you continue you discover patterns of way to place your buildings to manage efficiently your ressources

I didn't went very far (3 or 4 rounds), but with the perks I saw I can sense a great diversity of way you can play and the type of runs you can do (For exemple, is there a way you can change your deck of cards ? I feeled that there were to much factories in my deck so I wanted to get rid of them, and I had a perk that let me reroll my hand so it worked as well) 

With a bit more polish to clarify things (even if I love the handmade drawings, It can be a bit messy to see clearly where each things are (the deck of cards was above my grid at some points)), this can be a great video game, and moreover I can see it beeing made into a board game ! 

Very good job ! Liked it a lot !

This game is great ! There's a lot of juice that was put in it to make it feel cool to move around an kill the ennemies. It was very intersting to find the balance between beeing a machine gun and run around to gather blood

Top notch presentation and polish, and a very enjoyable experience, good job !

The premise is interesting, but as mentionned by other comments there's not that much player agency that makes it interesting, I understand the vision of having an idle game to do other things on the side, but in my run I was very unlucky and just got rob all my golds by death xD So it wasn't that much entertaining.

A plus for the description, I liked a lot the lore of the game ! And I like the music you choosed, nice job for the presentation of the game !

Ahah it was very fun to play this game !

I those kind of game I'm a bit random when choosing upgrades so I dind't feel that much agency in that regard, but oh boy is it cool to see those dwarfes bounce again and again

In my run, I think I got to a point where the bounces had a great chance to replenish, so in the 25th day I had one other dwarf that did alone at least half of the digging by himself and found the treasure x3

Very good job ! Liked it a lot !

Intresting take one the theme !

I found a balance where I spammed the left choice of emails, then spammed that coffee delivery to crank up my cafeine rate to be ready for a new batch of mails x3

I don't know if it is intentional, but I tried to ignore the popups as a good computer user should do, and my game was lagging and I couldn't use emails so I failed xD

Nice one ! Congrats !

Great game ! Very little scope that allows to polish it a lot, the base mechanic is well thought and the execution and presentation are top notch !

As mentionned before before knowing you could drag the camera (even though I have read the descriptions for the controls xD) it is difficult to drag your mouse outside the screen, so yea a good solution is to make it more obvious that you can move it (even with drag and clic thith the other button could be a good solution)

Very good job !

Pretty nice game to look at and to travel through !

I liked that your health serve both as ressource for shooting and for visibility, it creates and intresting balance to think about

Good job !

It was intereting to try to find the right combination of movements to go trhough a level

I didn't thought there was a wall jump at the beggining, fiding it made it pretty fun to go back to the levels

I don't know if it was because of the screen settings, but I wasn't able to see the whole level before buying things, if it's the case it's making it a bit more tidious to have to go through the level one time to see what you need

Nethertheless, good job for your first game !

A very cool entry ! It was very cool seeing the world evolve as the budget manager (me?) hired more and more talents to this game 

The character was a bit slow and tidious to control, but the levels by themselves were nice to travel through

I had a lot of un reading through the narrator and the credits, I like those kind of personality in games x3 I decided to give the title "Won, but at what cost..."

Good job !