This was a very eerie, succinct experience! I liked how the cabin changed from being a safe place to a creepy one. My favourite part was the ending - I wasn't expecting it and the creeping fear that we might end up like the narrator after seeing it was chilling.
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I really liked your use of first person, past tense narration; it was refreshing to see, and served the tone of the story well. Creepy and poetic!
Very interesting. Really brings to mind the sub-genre of horror typified by It Follows.
This is a really nice little spooky parser game that builds quickly and leaves so many questions at the end. Poor old grandpa, no wonder he ended up like he did. Thank you for the walkthrough for parser challenged people like me. I did get stuck at one spot and it helped me out :) I also really like the title graphics, simple yet so creepy.
So cool what you could do in only four hours of development time. I didn't try to push the parser too hard, but for me the required commands were all nicely telegraphed.
I must preface this comment by saying that I do not parser — my experience of this game was 10% content, 90% “that’s not a verb I recognise”, but that’s a normal parser experience for me and not necessarily a comment on the game itself.
A short and creepy experience. Nothing makes sense, but that’s likely the intent. What (or who) is the Walking Man? Is it me? Is it something else. I was left unsure. There were some leaps of logic that threw me along the way, but that may have been parser blindness rather than the game itself.


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