Thanks so much for playing and commenting! Glad you enjoyed it 😄

Lamp Post Projects
Creator of
Recent community posts
Here's a bit of background on this entry (from the author):
Fantasy Opera: The Theater of Memory is an interactive fiction game, originally released last April through the Spring Thing Festival of Interactive Fiction (where it received ribbons for Outstanding Illustrations & Design, Best Customization, and Best Deduction Game) and developed over the months prior. If you enjoy the game, I hope you'll consider checking out the first installment in the series, Fantasy Opera: Mischief at the Masquerade (voted 7th place in last year's IFComp).
Thanks so much for checking out my showcase entry!
Really sorry your first experience with The Gnomish Treasury was cut short! Thanks so much for letting me know about the bug, and the details of what happened. It's very helpful.
It seems you've run into a super specific edge case, which hadn't come up in testing. I was able to recreate the crash under certain conditions that have to do with the bowl or the knife, specifically; and whether they are labeled, which labels are used, and in what order.
I'm still working on identifying the cause of the bug (neither my browser nor dev environment are offering error messages, and I haven't spotted any issues in my source code).
UPDATE: Alright, the bug is fixed and the game is updated! You should be able to proceed with exactly what you were in the middle of doing.
(That was a tricky one! There were no explicit errors that I could find in the source code. Yet under those very specific conditions, the Inform 7 compiler was getting stuck in a loop trying to print the list. Adjusting the method by which the list was printed did the trick.)
Here's my devlog detailing major updates to the game during the festival period!
Here's my devlog detailing major updates to the game during the festival period!
Super impressive that you implemented this within the LPM time constraints, but even putting that aside the writing and game mechanics were great! (A walkthrough or in-game hinting system could be worthwhile for a post-comp release, but I understand if that was beyond the scope of what you could dedicate to LPM.) I second the comment that your core mechanic could be worthy of a longer game if you want to explore it further.
I've just finished all 3 of your entries, and I think this might be my favorite of the bunch (maybe that's just because I had to check the walkthrough once for the others 😅). I had a seamless experience with this, enjoyed the word puzzles, and the Adventuron interface. Impressive to have implemented these games within the time constraint, graphics aside!
Smart, charming writing and a fun concept. Loved seeing how the theatrical theme (and scripts) drove the game mechanics! Naturally I was spamming the "think" option and resorted to hints just a couple times to speed along the playthrough, but even without the hints it felt quite solvable (aided significantly by the handy highlights and symbols in the mini-map).









