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Lover Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #3 | 4.310 | 4.310 |
| Audio | #4 | 3.897 | 3.897 |
| Fun & Game Design | #4 | 4.207 | 4.207 |
| Overall | #19 | 3.621 | 3.621 |
| Originality & Innovation | #88 | 3.138 | 3.138 |
| Theme | #169 | 2.552 | 2.552 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
amazing graphics, sound effects, great music, i only struggled with jumping on platforms but thats a skill issue. i also love the idea of a love knight with hearts
The sound and graphics for this are so goooood. I love the stylised yellow blood splatter in particular. I managed to grapple one of the big guys while falling down a long drop, and the spray on the walls seemed weirdly fitting - is the blood actually a cluster of objects that “splat” when they hit a surface? It’s also really good to finish off with a solid boss battle: suddenly having grapple act as a way of exploiting an opening rather than just an insta-kill was very satisfying, especially because the fight was so intuitive.
I feel as though the main areas fo improvement here are the story and theme. The tagline in the cover image is “rise against control,” but then the ending tells me I’ve “controlled the gym and saved the couples” (after fighting to control levels/areas throughout) so that feels a bit muddled. Unless I missed something at the beginning, it could perhaps do with a little scene that establishes what’s going on before jumping into gameplay. (Also, though the tutorial text works very well, it says “Hold C to jump higher” when the jump key is Z.) But that’s all basically just polishing - the game itself is hugely impressive, especially for the time available during the jam.
Thank you for your feedback! About the blood effect, I simply used an object that has multiple animations for the blood effect. The animations will get randomized when they are generated upon hitting or killing an enemy. Well actually I didn't design the blood to be yellow... It's just that I suppose this game jam wouldn't allow too much gore. Sadly there is no normal mapping in gdevelop, so the blood effect would look super weird when there is no wall in the background.
I made a silly mistake before exporting XP I forgot to set the menu scene as the starting scene, so yes, the opening and objectives are omitted. You have to die at least once to see the full introduction. About the theme though, I meant to create some sort of paradox here: you have to rise against the control of the bad guys by taking control over them. I did over-scoped the project. I actually thought of adding a bunch of dialogue before the boss fight to emphasize the theme of "take control", like in mgs where you have a twenty minute long political debate before a boss fight XP I'll try manage time and scale more wisely next time.
Ah! That makes sense - it did feel as though there must have been something in there because I figured otherwise you would have gone with a different end screen. I did make it through without dying myself. The difficulty felt reasonable, though: there were a couple of occasions where I started to get swarmed and had to leg it!
Oh god I loved it so much! I like the animations and the sound effects. I enjoyed it. Good work!
oh wow, this looks and feels very good to play, and it feels 'complete' too, great job! did u make all the assets urself?
Thank you! I made all the animations, backgrounds, and edited some sfx I found online. The bgm is free music by manbou nitohei. An excellent composer. I thought his music would really fit the game.
Wow, this game is really fun, Grap is OP but the final battle still gave me a hard time. Really well polished :)
Loved the art style! Gameplay was really fun too! I always strive to get a boss fight into my game, but usually run out of time so congrats on that! I think I ran into an audio bug the first time I played; all I could hear was the walking sounds. Then, when I died, it all came back. I was confused how it exited to the start menu when I died and i though I had to start from the beginning, but I realized i did not. I thought the bullets in the ui looked pretty phallic, not sure if that was intentional. Great game! Keep it up!
Yeah... I just forgot to set the menu scene as the starting scene, so you actually have to die once to process the game normally. And about the UI bullets... NO. It's just that the bullets have heart-shaped cross-sections. I'm actually not really good at drawing this kind of stuff so sorry if if leads to any allusion:) I'm not sure about the audio bug though. I'll keep testing. Good luck!
Very very stylish work, like a mix of katana zero, sly racoon and the recent Shinobi. You could scroll through a huge list of games and pick your character out immediately just from the silhouette... pretty impressive stuff. The auto ledge jumps work really well and keep the pace up which I love to see in this type of shooter/platformer. One slight tweak would be to have some sort of 'I-Frame' equivalent when an enemy is on top of you, to be a bit more forgiving to the player if they get rushed, especially by a group of foes. Loved it, congrats on such a strong submission.
Yes! I did took some inspiration from katana zero but didn't have time to implement it:( The enemies' AI are still a bit dumb. About the I-frame... I once thought of giving the grab action some of that, but then I figured that would have made the game too easy>:) The crowding of enemies still needs to be revised, yes. Thank you for your feedback!
Really cool game! The art, graphics and gameplay were all really good. Nice job!
THIS GAME IS AWESOME!!! This is the only game I played that is so action packed! The movement, the mechanics, the sound effects, the enemies, the boss, EVERYTHING IS ABSOLUTELY AMAZING!!!
The only thing that frustrated me is that I would get confused by the controls, I am not saying there is anything wrong with the controls, its just me, Im the one who has skill issues, but I do find it very lefty? just lefty. It would have been better if you also allowed the WASD keys, but that didnt stop me from playing and finishing the game!
Overall, again an amazing fast paced action game! Congratulations!
Thank you! And yeah, I didn't realize until recently that most people still prefer wasd controls. I just feel like "I can handle action games better" so I took on action games again XP. But still, adjusting the movements when developing is painful :.) I'm glad you enjoyed it! Good luck on the jam!
Awesome art indeed, and the for sure the best juice of all the entries I've played! I defeated the Macho Macho Man, but it took me two tries. One thing that made the game less "fun" was shooting the enemies from far away, and since they don't go down platforms that made me exploit that a few times to progress easily. I would say that the control theme is there, but feels a little forced. But, putting that aside, the experience is great and I would definitely continue expanding on it since it remind me a lot of Katubas Poacher, another great GDevelop game.
Thanks a lot! I kind of over-scoped thee project at first so I didn't have enough time to polish the enemies' AI... What I wanted to make at first is like the enemies in Katana ZERO which are very responsive and smart. I'll try adding them in future updates:) Also, the shooting range of the gun is infinite, so I'll have to revision the level designs... Also you're right about the control theme. I attempted to add the theme into the story of the game, but then I forgot to set the menu scene as the starting scene:( The link is also not very strong as well. Thanks for your comment anyway! It means a lot! I'll definitely make this game better! Good luck on the jam!
Really cool graphics and colors, the effects look great! 🔥
The game feels nice to play — I just wished there was some background music to boost the energy a bit, and maybe some upgrades in the future 😄
I might have run into a small issue once where an enemy stayed on a high platform and had aggro, so it was GG 😅
Overall really fun game, great job! 👌
Well I forgot to compress the music so maybe sometimes it won't be loaded? Could be some weird bugs. Sorry the bgm didn't work for you. I really enjoyed the composer's music. The enemies' AI is still an issue to be revised in the future. Didn't really have enough time by the end of the jam. Thanks for your feedback anyway!
soo cool! nice job!!
Thanks :)
NGL I enjoyed your game a lot. The graphics and audio really helped with my experience so I can say that this is so well executed. Your game feels so polished and again I can't stop remembering how good you audio and graphics combined. Great great job bro.
I would also love to know your honest feedback to my game if you don't mind, thanks in advance.
I am spechless. This game is fantastic. The art, the sprites, the music, the sfx, the “juice” of old schoo beat’m ups with a shooting system. Gorgeous, awersome project!!! I can’t beat the boss, but I liked a lot the speed, the control and the atmosphere of the game. One of my favorites, 4/5 ^^
The game need a better level design and polishing some aspects, but it deserves to be in the top of the list :)
That is some nicely done art, especially the fight animations was good. The controls are also responsive and its great, Good job.
This game looks and feels good, great job.
VERY COOL game, the style reminds me a bit of Newgrounds games, everything is fast and fun to play, and the soundtrack also makes the experience much more dynamic, really good
WOWOMG!!!!!! THE ART AND CHARACTER DESIGN ARE SICK!!! we loved the animation and the camera movement, it adds so much to the gameplay and game design, Awesome work!!.😍
Hey Mate, though I am not able to play your game because it's not for mobile but I saw your gameplay on this video and tbh I am really impressed by the work you done. Action, Your BGM, Your Sfx and the yellowish thing come when player kill enemy (i don't what this called) that's really impressive and the thing make it more good that you make this in 9 days love that
This is the video from which I saw your gameplay (made by Rico tv)
https://youtu.be/yWQ1oSZYh5g?si=czdUabUz6PtX2OMo
Sorry for not preparing a mobile version... I was in a hurry. Huge thanks to Rico tv. I almost cried:.) Definitely gonna work hard to complete this game. Thanks for your comment!
*didn't know until the last few days that I cannot have blood so I made everything yellow>:)
this is so brutal and fun broo, love it so much XD, sadly not on itach.io
Yeah... There were some network issues and I missed uploading the itch version. I almost missed uploading the cover. Luckily everything is fine now:
This game is too good to be only on gd game, you should share it to other markets, one of them is itch io
Well, I'll try making a demo as soon as possible:) I'll release it on steam.