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marcelozarate

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A member registered Apr 30, 2023 · View creator page →

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Very nice progression, I managed to survive and there's certain strategy to it. Nice use of music also, it's definitively a playable experience, could add some extra sprites or bg to make it more enjoyable.

Hey! I played and replayed and got unplugged every time! Guess Mr. President doesn't like AI at all!

I agree with the cozy, not so much with the relaxing, haha you need to focus a lot to avoid waking up!

This is a perfect example on how you can take a simple mechanic, and make a brilliant game. I'm pretty sure you took most of the 48 hours setting the tone and preparing the atmosphere. You can tell you work was worth it. Really a solid entry and original on its very own way. I congratulate you and hope you can make more games like this!

Short and troll. I don't touch the orange and still game is telling me that!

Some minor bugs are collision doesn't happen sometimes with some hooks.

Overall a short but nice experience!

Congratulations on your first jam! I really liked the concept and I personally enjoy this kind of games.

Two minor fixes I would add:

- Sometimes you can place artifacts outside of the "map". 

- If you place too many furnaces you get to negative wood. You could internally round that to zero, since having negative wood makes no sense in the context of the game (keep the negative value for progression calc, but show the user 0)

Some audio would be nice too! Keep it up!

Interesting, it feels very short but I liked the graphics and the controls.

I could even jump out of the map XD

Congratulations.

Played it now you_finished_it_yay!

The aiming system is weird, I liked it at first but after a while I just hated it. Kevin Mcleod music? Loved it. I ended up #8 on the leaderboard. I found that the game was laggier than it should be. I guess you used the platformer starter but ended up adding too much in a scene it was a bit laggy for me. What really is outstanding from this game is the "theme" usage. Not only you picked an obvious starter, but delivered as a theme also, you start "as a starter" and the game evolves. That would be a 5/5 theme for me. Oh! you're the dev from Rapid Recoil. I always struggle with your games dude XD keep it up! You always deliver something special.

Your answer is in the menu: Physics starter! I even left the default asset of terrain. My original idea was to use the board game starter but after the first day I realized I wouldn't be able to complete in the time frame the game I wanted, so I switched to the physics starter. Thanks for the feedback!

No playable game, no gd.games link, sorry, can't play it.

Very nice for your first released game! I think the concept is very original, and I enjoy playing games like this. There was a small bug in my case where the first number of the radio code was a bit lower than the others, but besides that, congratulations on delivering a very interesting experience, I think it's 5/5 on originality. I agree that some SFX and music would benefit greatly the game.

I feel like there is a bug I can't bypass after changing color for the second time I lose and go back even when i'm not falling!

Very nice mechanic, haven't seen it before. The mashing of the orb was so satisfying it kept me hooked to play many times to experience it. Music is top also.  Congratulations!

Interesting, controls are a bit hard to master. You definitively used a starter, left some assets like I did. Lots of levels, that was unexpected, did you made all this on the phone? Really impressive if that's the case. I would have used another font maybe.

3 levels, each one with something different. You really took some time to polish it. It felts engaging, you need to double focus. Time slowing when winning/losing feels awesome. Overall feels like a genuine playable game. I really like menus that are kinda part of the game. I always run out of time to do it, but in your case it suits very nicely into the art overall. Congratulations.

Things that could be improved:

- Enemies dying animation

- Final instructions a bit unclear

- Upgrades can be missed too easily

Things I liked:

- the fast pacing of the game

- animation when getting the dash 

- Sound of shooting, felt so nice

- A boss with a pattern, I really like that

Its  a short platformer, but has some personality. Congratulations!

Very nice atmoshpere. I think you should've preload the scream since the first time it happened came with some delay. Once I got the hang of the game I could quickly finish it. Pretty nice.

Very nice approach, its very fun. At first is challenging but after you collect all the power-ups it becomes easier. Some walls can be bypassed with enough speed haha. After a while it just feel like endles, I reached 80 deliveries. It certainly gives a lot considering the time frame for developing, feels scoped and polished. Congratulations!

Very clever use of light  (I guess it points where you should go) but on level 3 there's three platforms I know I need to go up,  but I really think it's not possible to get to the third platform, you hit the ceil and no way you can reach that!

Animations of fire are a bit buggy. I like the speed and style, managed to get down but I didn't knew what to do on the mushroom. Music is very nice. It looks like underground fire is faster maybe?

No game. Sorry.

Wiggle level is too hard since you can't predict pathfinding. Other than that interesting mechanic and funny mode 👌

You should be proud.

I reached 64 points. Very nice concept. It seems that after point 25 a lot of the elections are of the same type. Other than that, you made me use my brain. Congratulations 🎉 

Very solid for your first game! It clearly was the clicker starter.  One small improvement I would make is that game gets too easy after a few upgrades and you sit watching until wave 5. But very nice work. Congratulations 🎉 

Very complete endless, the upgrades make it very enjoyable and with ability to replay. Collision boxes are a bit harsh tho. But I really enjoyed

Can't play it, even on Gd games it shows only a red background

Boomerang too op, collision is way too big. And it looks buggy. I liked that is playable on phone. Nice BG

Congratulations on making everything on the phone! I didn't want to reject the last one, he definitely has the hero pose!

Wow, this was by far the most original game I've played this Jam. Very interesting mechanic, definitively wouldn't make it through without audio. I loved the level revealing, I missed one light at the door so I was 9/10 had to go all way back to find it.  Nice final scene. Very well done, I loved it.

aff the double double jump and double monster of level 2 was so hard dude, so hard. I loved that you made the SFX and the voice over, that gave the game a lot of personality. You need to let autocorrect your writing tho (unless it was on purpose). The hints were nice but still was very hard for me. Congrats.

32 points and I feel proud about it. It has some replay-ability since you can learn the map and get more gas. Are the graphics original? Fun.

I did, but only typing the name seems to not work unfortunately so my score was not saved.

Spooky! Two minor improvements I would make

1- If you pause then unpausing leaves you with no sound.

2- Camera shake only on bullet hit, it made me feel a bit dizzy all the movement (or maybe it's just not for me).

Loved the art of the monsters, but it felt different than the spawn points. Really nice death scene. Congratulations!

I'm very bad at flappy bird, and I'm not good on platformers, so this was a painful experience for me, haha. But I liked the concept, and the intro cutscene was top. There were some bugs with the weapon but I would play again if it wasn't that hard to progress.

That was a interesting take, very original. I would prefer that the options of upgrades were disabled after taken, since they seem to not work if taken twice. Very surprising ending. I love that is played inside a TV.

My highscore failed to save but I reached over $1000 and lvl 10 passive!

Very nice use of starter, I think you avoided overscoping and delivered a very polished version with a nice twist. After a bit it gets repetitive, but every clicker is in some way or another. Really love the BG moving and overall concept.

Making this in 48 hours must have felt like a true hardcore experience. It definitely looks polished and it's very hard. Congratulations, top entry 10/10.