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Right off the bat, visually, this is very impressive! I really like how you subtly tell the players what they should be doing without it being too ambiguous or too obvious. It helps with player immersion without it feeling too explicit.  It seems as though the passages depict the journey of the character battling a vice and that came across very well in your storylets. 

Sometimes the visual changes of the different storylets did feel a bit jarring. I think it might work better if there was a defined font or color palette that could be changed rather than just being so different for each one. Some of the passages did feel a little bit more geared towards one vice than the rest and some storylets felt a little out of place if you had chosen a different one.