Play game
Super Power Force's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #14 | 3.686 | 3.686 |
| Originality & Innovation | #14 | 3.786 | 3.786 |
| Graphics | #15 | 4.024 | 4.024 |
| Audio | #15 | 3.476 | 3.476 |
| Fun & Game Design | #40 | 3.619 | 3.619 |
| Theme | #45 | 3.524 | 3.524 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Put your gd.games url here.
https://gd.games/ava_kim/superpowerforce
Leave a comment
Log in with itch.io to leave a comment.


Comments
Nice !
Presentation is exemplary, 10/10. Really nailed the scope and scale of this kind of thing.
Thank you so much! I'm really glad you felt the scope and scale worked — that was something we focused on a lot. I appreciate you taking the time to play and share your feedback!
This was the most cool and unique jam I've played so far! It's too bad you didn't credit where you got some of the art/music or what generative AI program you used to make them.
Thank you so much for your feedback! I'm really glad you enjoyed the game and found it unique. I appreciate the note about crediting — we’ll make sure to add proper acknowledgments for the art, music, and any tools used in future updates. But basically, we used Suno to generate them. All graphic arts were hand made.
The art is great, but I personally don't like the gameplay as it is a bit repetitive and very punishing.
Thank you for your honest feedback! I’m glad you enjoyed the art. I understand what you mean about the gameplay — we’re looking at ways to make it feel more varied and balanced in future updates.
Really cool. Having to constantly fix everything gave me war flashbacks (FNAF 3).
Haha, thank you! I’m glad it gave that intense “FNAF” vibe — the constant fixing was definitely meant to add tension. Appreciate you playing and sharing your thoughts!
This game is amazing! I love the direction you went with the art style! Cool intro at the beginning. How did you managed to do that? That was impressive. It's just I don't really know what is the time to punch the kaiju, so it was a pretty hard game for me. Great job!
Also, if you have a minute, would you like to try my game?
Thank you so much for your comment! I'm really happy you enjoyed the art style and the intro — that part took a lot of work, so it means a lot to hear that it stood out. I agree the timing for punching the kaiju can be tricky, you just need to press the punch button as soon as the Kaiju is about to rush at you. That’s something we definitely want to make clearer in the future.
And sure, I’d be happy to try your game!
The art of this game is very great and the game play is good.
Very nice game made:
Thank you very much!
Such an immersive and great game :)
Thank you so much for your feedback!
art is peak bro
If you could take a look at my game too it would mean a lot :)
This game is so much fun, i love the art style. Fits the jam theme perfectly. Really well done. Good luck with the jam
Thank you so much for your comment! I'm really glad you enjoyed the art style and that it fit the theme well. Thanks a lot for the good wishes — and for playing!
As a Godzilla fan, I couldn't pass this one up. I love the 1st person perspective! Epic battle feel. I featured your game today:)
Thank you so much for playing, and that's awesome to hear coming from a Godzilla fan! I'm really glad the first-person perspective and the battle atmosphere worked for you. And thank you for featuring the game in your showcase — that really means a lot! 🙏
You bet! Keep up the great work:)
Great concept!! Punching the rader is hilarious:D
Thank you very much! I'm so glad you had fun!
The game was intense and really fun. Love the art style and I think you forgot to remove debug text or it is in game text?
If you have time and want to give my game a try and share your valuable and honest feedback.
Thank you so much for your feedback. I underestimated the screen size and it makes the debug text still visible! Will definitely give your game a try!