Nice game, good job!
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When They Fall Far's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #9 | 4.105 | 4.105 |
| Controls | #31 | 3.421 | 3.421 |
| Overall | #40 | 3.301 | 3.301 |
| Fun | #42 | 3.211 | 3.211 |
| Originality | #50 | 3.368 | 3.368 |
| Audio | #58 | 3.000 | 3.000 |
| Graphics | #67 | 3.316 | 3.316 |
| Accessibility | #74 | 2.684 | 2.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Game Description
Collect apples from the ground and place them in a basket before you decompose.
How does your game tie into the theme?
Every other move, the player will decompose (decay) slightly, the player needs to collect every apple and return to the basket before they fully expire.
Source(s)
N/A
Discord Username(s)
AFK_Kiko, Drinoco098 is not in the discord
Participation Level (GWJ Only)
3
Comments
I like how the apple visibly decays as you move around more. I think mouse for movement is a little slow, would have liked to see arrows keys or something for the longer levels with lots of moves.
Pretty cool puzzle game, I like how you chose to interpret the theme! I think I broke the game at one point by jumping into where a button would remove tiles as it did it because I wasn't sure what it was going to remove. Good puzzles are hard to make, so well done!
Excellent interpretation of the theme! At first I didn’t realize I was the big apple… =D And the controls are a little difficult at first. Then, once you get the hang of the movement, the game becomes enjoyable!
I found it strange that I couldn’t directly access the next level…
I enjoyed this one, though initially got confused how to move. The highlight on the tiles that you can click on wasn’t super obvious to me. Once I saw it though I was able to navigate well. I appreciated how you showed a mechanic in a simple level before it required you to use it with some more intentionality. The last level I ran through a couple times before figuring out but also felt like I was just missing one thing and it encouraged me to keep trying. Thank you for making this! Similar to others, I did find it confusing I had to keep going back to the main menu to get to the next level
Cool puzzles. I liked that various mechanics are being added, like banks and you're kind of mothballed xD. Well done
This was a really fun use of the theme, and I think there's a ton you could with this kind of level structure! The use of quick blurbs on each level with a new mechanic was a really efficient way to communicate the mechanics required for each stage. I definitely agree with a previous statement about a next level button and the movement indicators are a bit hard to see on the background. Those are really minor nitpicks that are easy to clean up though, nice work!
Reading the description before playing had me intrigued, and the game definitely delivered on that promise. The pixel art is super cute, and I loved the atmosphere!
Weirdly the apple deteriorating and rotting over time was a bit tragic?? And then when it turned completely black it was horrifying. I was not expecting to experience body horror in a game where you play as an apple, but it was effective in building tension / working with the limited move mechanic.
One small nitpick: I wish the game let you immediately progress to the next level after correctly finishing a level, instead of having to jump back to the main menu.
The final level was a bit tricky for me, but I felt so proud when I finally figured it out! Overall, this was fun to play. Great job!!
Very nice game! Maybe someting interesting could have been that your decaying leaves a rotten trail behind you (eww) so that you can't backtrack easily. I love the graphism. Well done!
great use of theme, cute pixel art. To me using arrow keys wouldve made more sense
Perfect use of the theme. Art and animation, both PEAK. Besides, it's fun and cute. I hope this game does very well this jam, it really deserves it. My only caveat, and it's a silly thing, is that I'd like to continue to the next level when I finish the previous one, and not having to go to the menu to select the next level.
In my opinion, a perfect use of the theme. In addition the game is very cute.


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