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The Remobilizer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #28 | 1.736 | 2.800 |
| Theme Implementation | #29 | 1.861 | 3.000 |
| Audio | #30 | 1.364 | 2.200 |
| Polish | #33 | 1.240 | 2.000 |
| Overall | #33 | 1.426 | 2.300 |
| Visuals | #35 | 1.240 | 2.000 |
| Special Object Implementation | #35 | 1.116 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use the theme?
Control Mobility of objects
How did you add the special object?
Gorge as in the concept of eating
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Comments
The idea with "possesing" another object is very interesting idea, and fun to play. It has a lot of potential. The puzzles are neat, some of them really tricky. I liked the instant respawn after death, it would be even cooler if the character would be rotated in the right direction after respawn. Only thing that annoyed me, was that after the "possesion" the camera was reversed, looking from the front rather than from behind. Ah, and that place near the end (i like to call it mr incredible corridor, that one that shot black blops), it was so dark, too dark (and im playing in a completly dark room), i had to crank up my screen brightness.
Really cool, game, it deserves more attention, would be grat if you posted some screenshots and decriptions at the game page.
Hey
Really cool idea to give players the control to mobilize other things! Would've loved for more options and the other things to actually also change your mobility, like gliding, flying or anything else.
I can also see big potential on the puzzly nature of manipulating items with other mobilized items.