Nice game. It's kind cruel to leave all this dead ballon bodies laying on the floor. xD
Zuchwiarz
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Creepy and atmospheric. I was not sure what am I supposed to do as player, what was my goal. So I wondered around collecting scraps. xd. I've seen the monster once, and it was under this big cliff, unable to catch me. I'm a fan of this grafphic style, but it seems sometimes it was imposibble to tell if there is a way forward at the end of the room or just a wall, because everything was black with no reflection. But maybe it kinda added to the "gettin lost" atmosphere. Nice work. :)
Wow. The narrative side of this game is amazing. One of the bests I have seen on gamejams.. Really climatic intro and narration. Unforunetly i wont know how it ends, because i couldn't beat the last part (skill issiue). The gameplay is pretty unique really, i have never in my life seen games using something like "mouse swipe". And I kinda see why, its really clanky and uncomforatable. xd But interesting for a game jam. It reminds me of something like "Getting Over It", strange moving mechanic with unforgiving platformer, where one mistake can undo your long progress, and you just fall to the beggining.
The animations are also top tier. It really amazes me that game like this was made for a gamejam. Great job.
I really like this game. I honestly dodn't expect it to be that challanging, but juggling 2 diffrently polarized steel balls can be really tricky. Inspiration with "The World's Hardest Game" is very clear, and well used. One thing, i think it would be cool if it was visually clear, how balls are polarized (+/-), althou i understand it is used as an element of suprise in some lvls, which is really funny. :D
Cool idea. All the abilities are pretty fun, probably could use some explenation to what they exactly do (eyes?), bu nonetheless experimenting with them was fun. Nice mix of puzzles and parts requiring fast reaction. Lvl 3 is the hardest, i couldn't figure out how to go pas the cannons (shiels doesn't seem to be enough. I was also try to lure one of these sneaky hot stones, but it seems he is more clever than me). Evreything works pretty well together, thematically and easthetically (despite it beeing ai, it takes some involvment to make it not look sloppy)
Cool game. Movement animations are really well done, they give that dynamic feel. The use of lightning is great, and adds a lot to the atmosphere. The bossfight tho was feeling kinda unfair, i think its really important for a boss to anticipate their attacks. ah, and also nicely done camera movements.
The idea with "possesing" another object is very interesting idea, and fun to play. It has a lot of potential. The puzzles are neat, some of them really tricky. I liked the instant respawn after death, it would be even cooler if the character would be rotated in the right direction after respawn. Only thing that annoyed me, was that after the "possesion" the camera was reversed, looking from the front rather than from behind. Ah, and that place near the end (i like to call it mr incredible corridor, that one that shot black blops), it was so dark, too dark (and im playing in a completly dark room), i had to crank up my screen brightness.
Really cool, game, it deserves more attention, would be grat if you posted some screenshots and decriptions at the game page.
Relly nice pixel art and music. The animations are adding a lot of great feel to jumping and running. Te movement in itself is really satysfying. My highscore is 1949.
I'm not sure about the idea of "3 lifes" in this type of game, and falling after loosing (a couple of times when i was thrown down after touching the water, it was imposibble to climb back, because the falling blocks that were there before have fallen down).
Wow, this is an insanly well made game. We can even choose diffrent character, like... wow. The visuals are amazing, especialy the rolling animation (i love it <3). I love that the character grow bigger the more we eat. And the bouncing mechanic was a great idea, somthings that annoys me in all "physics based" platformers is that it is easy to jump too far when running, so it rewards slow gamplay- but the bounce mechanic fixed it, i can be super fast and still manage to jump correctly. Very cool.
Actually i tried uploading this as a web version first, but it was unplayable, due to calibration issues. I programmed it the way it teleports your real mouse cursor to a specyfic location on the screen (after respawn), but, apparently, it doesn't work in a browser.
But at least I learned how to make WebGL, next game I will uplode the web version. ;^)
I really like the overall look and feel this game has. Especialy the arcade blips and blops while collecting the "arrows", they really make me want to collect all three, even if i'm risking kissing a bird. I also like that the music speeds up the longer you play (my record is 146, im curious how it looks further, does it accelarate infinietly?)



