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Obscurior's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #20 | 3.025 | 3.100 |
| Audio | #23 | 2.733 | 2.800 |
| Polish | #27 | 2.537 | 2.600 |
| Overall | #29 | 2.651 | 2.717 |
| Theme Implementation | #30 | 2.733 | 2.800 |
| Gameplay | #31 | 2.440 | 2.500 |
| Special Object Implementation | #31 | 2.440 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme implementation
theres a monster that constantly changes directions
Special Object addition
the player uses the needle for stuff like navigation or healing
What tools and 3rd party assets did you use?
unity, blender, audacity
How did you use generative AI?
Bug fixing
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Comments
Creepy and atmospheric. I was not sure what am I supposed to do as player, what was my goal. So I wondered around collecting scraps. xd. I've seen the monster once, and it was under this big cliff, unable to catch me. I'm a fan of this grafphic style, but it seems sometimes it was imposibble to tell if there is a way forward at the end of the room or just a wall, because everything was black with no reflection. But maybe it kinda added to the "gettin lost" atmosphere. Nice work. :)
I like the look of the shader. I' think I'll even try it out myself for the next jam. I didn't see the monster though, and since I assume that he's meant to chase you, the walking distances feel too long without him. Other than that, I really like the vibe. Keep going!
Good atmosphere and aesthetic. I'm a bit confused about the goal of the game (I'm just following the needle). I didn't see the monster yet, just only voice "The monster have changed direction" (And the voice jumpscared me 55555). Keep it up!
activate my doors.
The visuals are so cool!