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A jam submission

ObscuriorView game page

Submitted by VGT, JamBrot — 43 seconds before the deadline
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Obscurior's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#203.0253.100
Audio#232.7332.800
Polish#272.5372.600
Overall#292.6512.717
Theme Implementation#302.7332.800
Gameplay#312.4402.500
Special Object Implementation#312.4402.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme implementation
theres a monster that constantly changes directions

Special Object addition
the player uses the needle for stuff like navigation or healing

What tools and 3rd party assets did you use?
unity, blender, audacity

How did you use generative AI?
Bug fixing

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Comments

Submitted

Creepy and atmospheric. I was not sure what am I supposed to do as player, what was my goal. So I wondered around collecting scraps. xd. I've seen the monster once, and it was under this big cliff, unable to catch me. I'm a fan of this grafphic style, but it seems sometimes it was imposibble to tell if there is a way forward at the end of the room or just a wall, because everything was black with no reflection. But maybe it kinda added to the "gettin lost" atmosphere. Nice work. :)

Submitted

I like the look of the shader. I' think I'll even try it out myself for the next jam. I didn't see the monster though, and since I assume that he's meant to chase you, the walking distances feel too long without him. Other than that, I really like the vibe. Keep going! 

Submitted

Good atmosphere and aesthetic. I'm a bit confused about the goal of the game (I'm just following the needle). I didn't see the monster yet, just only voice "The monster have changed direction" (And the voice jumpscared me 55555). Keep it up!

Submitted

activate my doors.

Submitted

The visuals are so cool!