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Black Glaive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #16 | 2.456 | 2.800 |
| Visuals | #18 | 2.368 | 2.700 |
| Polish | #20 | 2.017 | 2.300 |
| Overall | #21 | 2.207 | 2.517 |
| Audio | #22 | 2.017 | 2.300 |
| Gameplay | #23 | 2.105 | 2.400 |
| Theme Implementation | #23 | 2.280 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use the theme?
Using mouse cursor for player controll allows for the most mobility in a topdown game as anyone can gets. But here, where the game requiers very precise movement - this mobility becomes an obstacle to overcome, a force to control.
How did you add the special object?
The game takes place in a narrow spaces of cursed gorge.
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Comments
Cool art, the game was challenging
I've been asking many developers to make their game a web version. so can you please do this because your game looks amazing
Actually i tried uploading this as a web version first, but it was unplayable, due to calibration issues. I programmed it the way it teleports your real mouse cursor to a specyfic location on the screen (after respawn), but, apparently, it doesn't work in a browser.
But at least I learned how to make WebGL, next game I will uplode the web version. ;^)
Thanks!
WOAH. First off I haven't even opened the game yet, but I wanna say how much I love the cover art / "watch your step" stuff, reminds me a ton of that specific weirdcore/sigilcore style
(After opening): SPOOKY bell sound at the start, already a great atmosphere
Gameplay is super interesting, love the level design too, like the third level for example where you have to do that little loop in order to rotate the glaive all the way around to cut through the thorns! :3
Great entry and I hope you make more in the future! :D
Than you, I'm glad you liked it :D
Of course! :D :3
Those half-second cut-ins of the skulls with the bell had me fucking dying lmao
But neat idea, intro was cool too. Got a little too hard too quick for me tho
I loved that intro sequence. I can tell there was a bigger scope for this. You should definitely continue working on it and expand on the lore, it's very interesting.
Happy to hear that. :) Yeah, i oryginally planned implementing more interesting endings and other stuff, but in the end had time only to draw the intro.