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I kept clicking the light bulb during my first play through, only to find myself playing breakout, in the dark. I would enjoy a whole game about breakout, but this was too tough for me.

I love how what looks kind of blocky and ordinary in a screenshot comes to life in the game, for like what, the cost of 1 extra frame? I must try it sometime. Nice use of light shaders. The enemies felt mortal and beatable, though as I say, too tough for me. 

Plus points for procedural generation, always a good sign that the game will have a low-maintenance future.