Play puzzle
Vessel of the Void's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #3 | 3.071 | 3.071 |
| Gameplay | #3 | 3.214 | 3.214 |
| Audio | #13 | 2.571 | 2.571 |
| Visuals | #14 | 2.786 | 2.786 |
| Overall | #17 | 2.524 | 2.524 |
| Theme Implementation | #28 | 2.071 | 2.071 |
| Special Object Implementation | #31 | 1.429 | 1.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use the theme?
The game is about consuming tiles to build a path for movement
How did you add the special object?
Gorge was used as a verb, instead of an object. By gorging yourself on a tile you can the regorgitate it :P
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Comments
Really solid puzzle design , each level builds on the last in a way that feels intentional and satisfying. Some stages definitely made me stop and think, which I loved 😄. The electric aesthetic ties everything together nicely too. With a bit of tuning on the later levels, this could be a seriously polished little puzzle game!
The sounds are really cool, and I love puzzles, but some of the levels really made me think.
Really clever puzzle design. Every mechanic builds on the last in a way that makes each level feel meaningful. A couple of the later ones definitely pushed me, especially level 10, where the order of moves feels super tight. I can see why the dev mentioned there’s basically no room for mistakes there. I also ran into the thing on level 12 where you can just stack tiles along the right wall to reach the exit, which seems like an unintended shortcut.
Even so, the overall flow is great, the ‘electric’ vibe works nicely, and the mechanics feel consistent once you understand how the blocks and hazards interact. With a bit of polish and a few tweaks to close the loopholes, this could be an excellent small puzzle game.
Hey, thanks for playing and for the kind words! Glad you dug the "electric" vibe (theres actually positional audio in this little game :P).
Yeah, Level 10 is definitely the "final boss" of precision haha. 10-12 were the only ones I actually took time designing.
Huge thanks for spotting that cheese on Level 12! I thought I had closed off all the easy outs, but that right wall stack slipped right past me. I'll fix that in a future patch. Its supposed to be the first level that really gives players that "Ahaa!!!" moment and one misplaced tile ruined that.
Just pretend you cant go to the bottom right most tile :P ugh
Appreciate you taking the time to write this!
There is a built in level editor I have turned off. It's a little wonky at the moment, but I hope to clean up the editor so others can make levels.
I really like when puzzle games make you think what to do before every move you make and you did that perfectly:)
But i dont really know what to do in level 10.. Could you maybe give me an explanation?
start by grabbing the red block, then you must move back and follow the path of the purple leech. but you must make sure the leech is out of the way.
then you must grab the extra block from below the lasers to use to rise above the top laser.
this level is probably the most challenging I came up with in a short window. There is no room for error. Every step must be (i believe) done in the right order.
You must always have 2 blocks accessible, you need 3 blocks to pass a laser beam.
YOU CAN PICK UP RED BLOCKS
1 move up and collect the red block, move down and avoid the ram, move left until you can enter the purple leeches path, move back and forth until the leech is in a state where you can move up and past it without it hitting you :) from there its just the lasers
simple concept with a lot of potential to develop. I also like that "electric" feel. bzzt
idk if it was intentional, but on lvl 12 you can just simply go to exit by builind tiles alongside right wall
Ahh! I didn't even notice that! I was in a rush to build a few more thought out levels before the deadline.
I hope to make some updates and polish this into a fun casual puzzle game.
This is some seriously good puzzle design, especially how each mechanic is introduced. Whole thing feels really smooth and polished too. Also audio is great!
Just the secondary theme "gorge" is a bit of a stretch lol, and the visuals are quite basic (obviously)