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Cellar Eclipes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #69 | 2.907 | 3.250 |
| Graphics | #70 | 3.242 | 3.625 |
| Originality | #71 | 3.130 | 3.500 |
| Fun | #86 | 2.571 | 2.875 |
| Overall | #90 | 2.715 | 3.036 |
| Accessibility | #97 | 2.460 | 2.750 |
| Theme | #115 | 2.460 | 2.750 |
| Controls | #123 | 2.236 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
Lights Out
Use darkness/night as part of your game
Game Description
Trapped in a dark cellar, use your limited light to navigate deadly traps and outsmart enemies. But be careful—your light reveals you to lurking threats.
How does your game tie into the theme?
Light Decaying
Source(s)
N/A
Discord Username(s)
elcoputra
Participation Level (GWJ Only)
1
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Comments
Thanks All for rate my game and give comments ♥️
Very interesting mechanics, it was quite interesting to figure it out. Attractive art, by the way, that would be. All in all, a good job.
The graphics here are so cute! Great work. Congrats on your entry :)
I like the idea and execution of how you can turn enemies into blocks!
cute and <i like the light toggle mechanic, quite challenging tho, kept dying haha
Nice little game, but the key on screen is different from the one associated with lights on/off. I tryed all the keys to understand which one can open the door…
How do you exit from the first room?
Sorry, I forgot 😰. Press X to use the light—it lures the creature, so you can guide it to the door.
Ok, you have to guide souls to the doors, not reach the door with the main character!
Ok, first two levels done =P
Thanks a lot for trying my game! Honestly, I have no idea what I’m doing hahaha 😅 But I’m really happy you figured it out and cleared the first two levels!