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A jam submission

SuperIlluminalView game page

Try to break the cosmic speed limit. Don't let the space cops stop you
Submitted by binaryclock03, Raven567, syy1125, Glimpy, TheLittleKing2 — 2 minutes, 59 seconds before the deadline
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SuperIlluminal's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#363.4713.471
Overall#493.4413.441
Use of the Limitation#503.4123.412
Presentation#503.6473.647
Concept#853.2353.235

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
6

Software used
Godot, Aseprite

Use of the limitation
You try to reach light speed (1c) but you can never actually get there due to physics. (the game is endless you try to survive for as long as possible)

Cookies eaten
11

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Comments

Submitted

Excellent upgrade mechanics. I died, and the world suffered for it! Amazing attention to detail on all the animations. Well done!

Developer (1 edit)

Thank you! Your game is like amazing with the art! 

Submitted

I crashed into a planet! Had fun doing that. I was close to 1c. What do the different modules do? I was spamming keys without knowing. Is there a game guide?

Developer

There is not unfortunately. We wanted to add a Codex that you can view on the title screen but we ran out of time. Most modules affect a single property. The icons should give you a hint as to what they do.

Submitted

What icon?

Wait… I was supposed to find modules?!

I am missing out on a lot.

Where is all this stuff?!

Submitted

I was supposed to kill the rocks!

Developer

Yeah killing a rock spawns modules, which you add power to with the buttons listed to the left of the module.

Submitted(+1)

The game is really good, the game-over animation is way too good. The only thing is that you should make it skippable, because after dying three times it gets tedious to watch the cutscene every time you lose.
But aside from that, very good game :D

Developer(+1)

Yeah you can hit the escape key to skip, wasn't very obvious hindsight 20 20.  :)

Developer (1 edit) (+1)

I am very bad at my own game. I cant even get to the first miniboss haha. My teammates are much better. King made it all the way to 0.999999c. Let me know if you can beat his highscore!

Developer

You taught me how to play the game what the heck XD. 

Submitted(+2)

That game over animation is just pure cinema.

Honestly looking at the controls I was very concerned this game would be far too complex to understand for a jam game, but I was pleasantly surprised! I was able to catch on to the gimmick pretty quick and overall it's a super interesting concept. Managing so many systems at once is overwhelming, but in a fun and engaging way that truly sells this feeling of being an overburdened space pilot with a complex system.

The game is very well made, I ran into no major bugs and laughed every time my ships demise just hard cuts to an alien smoking a fat one. The mechanics are well programmed and engaging to manage as you fly around.

I think this project could really go far, even beyond this jam! You've got a really clever game here, amazing work!

Developer (1 edit) (+1)

Very inspirational words, the art was a lot of fun to make. The three programmers were putting in features until the last two minutes, a lot of things could of been done better; like I noticed some of the roids kind of turn into squares after they break apart.  Wish I had more time on the warp in, and spawning animations as well. Binary, and sy, did great on the ai, I loved how the cops would do strafing runs.

Submitted (2 edits) (+2)

okay the animation work here is so so cool, looks so awesome! i’d love some way to play around with modules freely outside of the pressure of dying in the actual game so it would be a little easier to figure out what all the upgrades do, it’s a little unintuitive to me as a new player haha - i just say this just because it seems like there’s some really cool systems in place here that i’m struggling to make full use of!

Developer (1 edit)

I'm really glad you like our game 😄! We originally wanted to add a "Codex" on the title screen that lets you see what they all do but unfortunately we just ran out of time and had to prioritize other things.

Submitted(+2)

Cool concept, really liked when you get the upgrades. the death anim is cool ! Nice work :D

Submitted(+1)

It gets fun once you start getting upgrades and juggle between which ones to power! The initial bullet does feel a bit slow; I don't know how many weapons are in there, but I also tried the rocket and the rapid fire (I just held fire and kept spitting out bullets), that last one felt great! 

Developer

We've got 6 weapons. (Technically 7 if you count the starter weapon). 3 rocket variants, cannon, laser, and shotgun.

Submitted

How do you find weapons?

Developer

They drop from enemies randomly like modules and reactor upgrade

Submitted

OK, now I found a bunch of stuff and I am even much more confused than before I shot rocks and got upgrades. :) Great work. I didn’t realize you put that much though into the pickups.

Submitted(+1)

Some fun concepts for a shmup-type game, and so many cool things added in such a short amount of time!

Submitted(+1)

cut scene when you die is too long, can it be skipped? overall fun, but yeah, controls are overwhelming. wish there was a pause of some sort to read what you got

Developer

Yes if you hit the escape key.

Submitted(+2)

This game is amazing!

Gameplay is so enjoyable, sound design and cutscenes are SOOO cool... And, customization. I really love that you did all of that in just three days! Great job!

Submitted(+2)

The death animation is SO COOL. The control scheme is a little tough to understand though

Developer

Thank you :), idk what I was thinking when I made it. I was making all the cop enemies, and was like, yeah the sheriff with a cowboy hat is gonna come and stop you; ain't no speed breaking in our sector lol. 

Submitted(+2)

Cool game! It is a bit hard to see the dark enemies. I would recommend using more contrast