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binaryclock03

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A member registered Apr 06, 2022 · View creator page →

Creator of

Recent community posts

Thank you for the feedback! I definitely agree with you. We considered upping the difficulty early game but we decided it was a good way for new players to learn the mechanics without it being too punishing. We went in thinking that most players would play once or twice, so we favored having a good first time experience. I would definitely balance it differently if we were to continue on with the game.

I really enjoyed the game! It felt like a cool take on the backpack battle genre. I think the only think I would do is give the player some additional hints about some of the skills like activation bonuses and stuff.

The difficulty ramps!

The difficulty ramps! If you can beat round 10 then I'd be pretty impressed. Let me know what team you used for it. We had a draw round 10 using a steam - ice - sand combo.

Im not entirely sure haha. It was some inside joke from the art guys.

Looks like the web build messed up our game a bit, broke the shader, messed up the ui, and the music just doesn't work :(

Wow the art in this is amazing. I love your style! The ui, the truck, everything just looks so nice. Great work!

There is not unfortunately. We wanted to add a Codex that you can view on the title screen but we ran out of time. Most modules affect a single property. The icons should give you a hint as to what they do.

They drop from enemies randomly like modules and reactor upgrade

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I am very bad at my own game. I cant even get to the first miniboss haha. My teammates are much better. King made it all the way to 0.999999c. Let me know if you can beat his highscore!

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I'm really glad you like our game 😄! We originally wanted to add a "Codex" on the title screen that lets you see what they all do but unfortunately we just ran out of time and had to prioritize other things.

We've got 6 weapons. (Technically 7 if you count the starter weapon). 3 rocket variants, cannon, laser, and shotgun.