Excellent upgrade mechanics. I died, and the world suffered for it! Amazing attention to detail on all the animations. Well done!
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SuperIlluminal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #36 | 3.471 | 3.471 |
| Overall | #49 | 3.441 | 3.441 |
| Use of the Limitation | #50 | 3.412 | 3.412 |
| Presentation | #50 | 3.647 | 3.647 |
| Concept | #85 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
6
Software used
Godot, Aseprite
Use of the limitation
You try to reach light speed (1c) but you can never actually get there due to physics. (the game is endless you try to survive for as long as possible)
Cookies eaten
11
Comments
That game over animation is just pure cinema.
Honestly looking at the controls I was very concerned this game would be far too complex to understand for a jam game, but I was pleasantly surprised! I was able to catch on to the gimmick pretty quick and overall it's a super interesting concept. Managing so many systems at once is overwhelming, but in a fun and engaging way that truly sells this feeling of being an overburdened space pilot with a complex system.
The game is very well made, I ran into no major bugs and laughed every time my ships demise just hard cuts to an alien smoking a fat one. The mechanics are well programmed and engaging to manage as you fly around.
I think this project could really go far, even beyond this jam! You've got a really clever game here, amazing work!
Very inspirational words, the art was a lot of fun to make. The three programmers were putting in features until the last two minutes, a lot of things could of been done better; like I noticed some of the roids kind of turn into squares after they break apart. Wish I had more time on the warp in, and spawning animations as well. Binary, and sy, did great on the ai, I loved how the cops would do strafing runs.
okay the animation work here is so so cool, looks so awesome! i’d love some way to play around with modules freely outside of the pressure of dying in the actual game so it would be a little easier to figure out what all the upgrades do, it’s a little unintuitive to me as a new player haha - i just say this just because it seems like there’s some really cool systems in place here that i’m struggling to make full use of!
Cool concept, really liked when you get the upgrades. the death anim is cool ! Nice work :D
It gets fun once you start getting upgrades and juggle between which ones to power! The initial bullet does feel a bit slow; I don't know how many weapons are in there, but I also tried the rocket and the rapid fire (I just held fire and kept spitting out bullets), that last one felt great!
cut scene when you die is too long, can it be skipped? overall fun, but yeah, controls are overwhelming. wish there was a pause of some sort to read what you got
This game is amazing!
Gameplay is so enjoyable, sound design and cutscenes are SOOO cool... And, customization. I really love that you did all of that in just three days! Great job!
The death animation is SO COOL. The control scheme is a little tough to understand though
Cool game! It is a bit hard to see the dark enemies. I would recommend using more contrast


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