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A jam submission

HARDHEADView game page

Submitted by NicoWii — 1 hour, 36 minutes before the deadline
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HARDHEAD's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#134.0004.000
Presentation#343.8533.853
Overall#363.5663.566
Use of the Limitation#573.3823.382
Enjoyment#673.0293.029

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
NicoWii

Software used
Unity

Use of the limitation
In this game you must do tasks that never end, getting faster and faster.

Cookies eaten
2

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted (2 edits) (+1)

You actually have a great idea in your hands! That was fun! Might I suggest a few things?

First, that artstyle I think it's better for vector art than for pixel art, it will make the game look a lot more smooth.

About the gameplay, the steps to store the box are a bit complicated, like I have to remember the key combinations to open, put the box and close, and by the time I do that, like 4 cubes go by. Maybe Up, Down and P are enough, I think shift complicates things and it also makes me lift my hands off the keyboard to switch from combination to combination since one should be on W and shift, another on P and another on the Up and Down arrow, so I have 3 hands positions and... just 2 hands unfortunately :-( Unless I stretch them in an uncomfortable way I'll be moving hands around and looking at the keyboard a lot. Also, maybe switch P for Enter or right Ctrl? so with one hand I can cover UP, DOWN and ENTER/INTRO/CTRL to store a box. No SHIFT key.

If you read the rest of the comments they're telling you roughly the same, the key combinations make it confusing and/or too hard.

Also, the list.. it's hard to read while you're frantically trying to hit and store boxes. Maybe a pause when adding a new item to the list will help. I mean, it's fair if I lose because I didn't memorize the items, but not because I didn't notice a new item just popped into the list while I was storing a box. Also visual queues on the list might help, like a little green box and a hammer, or a black box and an UP arrow... Not all of us have lightning fast reaction time, some players are faster, others are slower so you need to find a balance between both, otherwise it will get overwhelming at first for a lot of people.

The core mechanic is very fun and the animations are cool, I think you just have to tweak the gameplay to make it more fair, comfortable and fun  for everyone. But definitely (despite my observations) a great entry for the jam, good job!

Developer

I’m really glad you liked the game :) The pixel art is mostly because it’s faster for me, and I really like pixel art drawn with a 2x2 pixel brush :) Maybe next time I’ll try using vectors.

I understand all the comments about the difficulty. It was hard to control and balance it. The controls were designed to be a bit tangled so you’d have to twist your hands on the keyboard XD, kind of like a Twister with the keyboard, which was my main idea. That’s why the buttons are far apart, although my intention wasn’t for it to be impossible XD :)

Regarding the list, it was also something I had thought about, and it’s done on purpose that the only way to know what you have to do is by reading the list, so the game feels more overwhelming XD
But I understand that it’s more an issue of how I handled the difficulty and that I wasn’t able to balance it well enough for players who might have slower reflexes.
Still, thank you very much for the suggestions, and I’m glad you liked it :D

Submitted(+1)

Fun and funny art style.  Game is too hard from the get go, though I like the idea.  :D

Developer

I’m glad you liked the game. With all the comments about the difficulty, I’ve already realized it’s the thing I handled the worst XD
Still, thanks for playing :)

Submitted(+1)

Fun and funny art style.  Game is too hard from the get go, though I like the idea.  :D

Submitted(+1)

Nice animation but it's quite hard. Good job!

Developer

I’m glad you liked the animations :)
I understand that it’s more difficult for some people.
Still, thank you very much for playing :D

Submitted(+1)

The animation and art was so good!! I just found the button configuration a bit confusing. But maybe that was just me. That being said it was a very good concept, and I just have to say it again, THE ANIMATION WAS SO FUNNY AND PRETTY! Good job!

Developer

Thank you so much for playing, I’m really glad you liked the animations so much :D

Regarding the button layout, my main idea was something like a Twister with the keyboard (yes, I repeat this a lot XD) which is why the buttons are so far apart. I wanted them to feel tangled but not impossible XD

Though I do understand that if the game were slower it would be more enjoyable for more people.

Still, thanks for playing :D

Submitted(+1)

very funny.  i like the animation. great concept! :D

Developer

Thank you so much for playing, I’m glad you liked the animations and the concept :)

Submitted(+1)

Made it to 24 seconds, but I couldn't keep it up for longer, it was simply too difficult! At some point after a while of trying to tie up my fingers like a bow tie to make it work, I set up a macro to move them closer together, and it was still too difficult. The animations and music and sound effects however were masterfully done, especially for such a short amount of time, its polish was far beyond what the time limit would suggest. Even if the difficulty curve needs a bit of an adjustment, at least for me, it was an enjoyable game! well done!

Developer

I’m glad you liked the graphics and the music :D
About the controls, my idea was to make something like Twister but with the keyboard, and that’s why the buttons are so far apart. Adjusting the difficulty was one of the hardest things.
Still, I’m glad you liked it :D

Submitted(+1)

Very funny animations and a wild control scheme my fingers definitely turned into pretzels lol 

Developer

Thank you very much for playing, I’m glad you liked the animations.
PS: Sorry about your fingers D:
XD

Submitted(+1)

Great animations, really good. The game concept is fun and engaging, in need of balancing, but I would definitely  love to see a future version. Amazing work.

Developer(+1)

Thank you so much, I’m glad you liked it. Balancing the game was one of the most complicated things, and I understand that some people might find it harder.
Still, thank you so much for playing :D

Submitted(+1)

I love the goofy artstyle, the character looks awesome !

Also, props to you for making a proper in-game tutorial, I always slap a rushed 2 lines description after uploading my game because of bad time management, so I really respect you for this.

My problem with the game has already been mentionned in multiple comments, it is the akwardness of the controls.

But you seemed to have a concept in mind for this, so maybe its more of a difficulty balance issue, rather than a game design issue, because I can definitely see the "Twister with a keyboard" being a really fun experience.

Developer(+1)

Thank you so much, I’m glad you liked the art and that you understood the idea I had.
Balancing the controls and the difficulty was one of the most complicated things I had to do, because when you’re the one who made the game it feels much easier for you than for someone who has never touched it in their life.
Still, thank you very much, and I’m happy you liked it :D

Submitted(+1)

This is a great game! I love the concept and the art style :)

It is a bit difficult to get used to the controls at first, but overall the game is very enjoyable

Developer (1 edit) (+1)

I’m glad you liked it. I understand that the controls can be a bit confusing at first, my idea was that you’d basically have to do juggling to be able to play XD I’m happy you liked it :D

Submitted(+1)

A magnificent game. I especially like the animations, the core concept, and the gameplay (though I found the controls a bit challenging with so many simultaneous actions, but that's actually a good thing).

Developer (1 edit)

I’m glad you liked the concept and the animations. I understand that the controls can be a bit confusing at first, since my main idea was something like Twister but with the keyboard.
still, I’m happy you enjoyed it :D

Submitted(+1)

My poor head  (╯°□°)╯︵ ┻━┻ lmao

I loved this, the animations and style of this, and how it accurately depicts how I look and feel at work lol great joob!

Developer(+1)

I’m really glad you liked the animations and that you related to it XD

Submitted(+1)

Like some have said, maybe inputs were a bit confusing, but  a great concept.

Developer(+1)

I’m glad you liked the concept. My idea was to make a sort of Twister with the keyboard, and I understand that the controls can be a bit confusing at first.
Still, thanks for playing :D

Submitted

cool game. Also appreciate if you played my game. Thanks. /jam/mini-jam-198-speed/rate/4061701

Developer

Thanks for playing, I'm glad you liked it :)

Submitted (1 edit) (+1)

That was a nice one

Developer (1 edit)

Thanks for playing, I'm glad you liked it :)

Submitted(+1)

I gave up after a few tries and always failing to store in time. P and combination was toooo far from W for one hand and didn't have the patience for 2 hands control for single function. This was my only issue with the game. Looks fun and good idea.

Developer

I understand what you're saying, honestly the game can feel easier or harder depending on the keyboard, and balancing the difficulty was tricky. My idea was to make something like Twister with the keyboard, but I get that the experience changes depending on the keyboard you have. Thanks for playing anyway :)

Submitted(+1)

Tutorial is great, explained everything well but I needed to play it twice (Low brain sadly). Wish I had 3 hands though so I would not need to jump between arrow keys and P as I always miss it.

Developer(+1)

The idea was exactly that, to make something like Twister but with the keyboard XD
thanks for playing :)

Submitted(+1)

I was a bit frantic while playing, but I absolutely love the art style!

Developer

Thank you so much, I'm glad you liked the art :)

Submitted (1 edit) (+1)

omg I love this one so much, lots to say.

First off I was immediately very drawn in by the overall presentation of it, making the itch page look nice and interesting is something a lot of us (me included) overlook and yours does a great job at setting the vibe of the game before its even started. Then it's the small details, like the little motion of the character on the title screen that makes it feel much more lively than just a static image.

The art style is incredibly charming, has a very early flash game/newgrounds vibe to it that I absolutely adore.

But most of all this gameplay is so incredibly fun, a lot of people are saying it was too difficult and I can see that, but idk to me that's the entire enjoyment of it. The fact that this game has so much going on, and you explain it so quickly in a way that stuck is genuinely great game design. As someone who made their game under a similar concept, I see your game as a masterclass of what i was looking to accomplish.

I've looked at around 30 games so far, and this one is by far my favorite. Simply phenomenal work!

Developer(+1)

WOW thank you so much for the comment :D when I played your game I also thought we had made games with a similar concept, but I didn’t want to say it because it felt kinda awkward XD I’m really happy that you liked the game so much.

Anyone seeing this is morally obligated to go check out their game Mobile Mecha Tech Support! :)

Viewing comments 30 to 11 of 30 · Next page · Last page