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crazedmonkey231

425
Posts
22
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A member registered Sep 14, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thanks for playing!

I liked this vibe, just a robot stealing fish brains and abilities lol

These aliens need to leave! Haha pretty fun submission. The player's hitbox for getting hit by enemies felt a bit big and it could use a bit more splatter and "juice" lol

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Pretty interesting idea but I felt the enemies moved too slow to be able to capture them mostly cause the ball took them out lol

Insane game all round, very awesome! Ironically I stop throwing enemies, simply clicking is op.

Pretty interesting idea but I'm not sure about the static boss, it spawned in some really awkward spots the few rounds I played, making it difficult to kill due to the tight corridors, I think the game would benefit much more from an open area like dungeon where the boss is chasing you and you need to gather the ammo.

Thanks for playing!

Thanks for playing! Yeah theme is a stretch I was like hm , psionic -> spirit energy -> necromancy lol

Thanks for playing! The sploder causes enemies to explode if you run into them and kenesis pulls the closest enemy to you lol

Thanks for playing!

A very well made and polished experience. Theme use is pretty creative with chess. Music pulled everything together nicely. A few critiques I have, the camera could use a bit of movement I made a few mistakes since the pieces kind of blended together and I lost a few pieces due from that, also being able to click on an enemy piece and see it's paths would be a nice qol touch, other than that a few bosses tossed in and you got a nice thing going.

Thanks for playing!

Thanks for playing! Yeah I had a bunch of ideas but had to trim it down lol

Thanks for playing and feedback!

Fixed, I had it set to the wrong build platform.

Thanks for playing!

(1 edit)

Thanks for playing! It seems like a web build issue with gamemaker and I'm not completely sure the cause.|

Edit: It was a html issue, I had to change it to the GX platform which is actually the standard since it's wasm based.

Thanks for playing! Yeah I had that happen a few times during testing but it seems to be only a thing in the web builds.

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing! Yeah lol I had a few ideas to go in a different direction but settled on a simply buy more in the time frame.

Thanks for playing! Yeah it was a bit of a stretch but it was meant to have more of a last boss type of vibe but didn't have time for actual AI on the ragdolls

Thanks for playing! The bug with the job board I saw, basically you need to open and close it to update not sure why it wasn't doing automatically. And humans have other priorities like food, water, socialize needs before they will do work, it's a rudimentary system before a regular scheduler and a proper priority system.

Thanks for playing!

Thanks for playing! Yeah I was meaning to add more tutorial stuff there is some "story" if you start making a human but it bypasses it if you go directly to the overworld lol

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing! Probably should have moved the bounds in a bit lol

Did the fish have one life or did the sea life because that fish can hoover xD