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A jam submission

Think FastView game page

You think fast, but enemies move faster. Plan your next moves in a short window to avoid quick attacks.
Submitted by veneno — 4 hours, 15 minutes before the deadline
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Think Fast's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#503.5713.571
Enjoyment#952.7622.762
Overall#972.9642.964
Use of the Limitation#1022.9522.952
Presentation#1372.5712.571

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Vitor Simbalista | Veneno (just me)

Software used
Godot Engine

Use of the limitation
Endless arcade game

Cookies eaten
two enormous bars of chocolate

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Comments

Submitted(+1)

The game is unique, and I like it! Just one thing though, nothing seems to happen when I get hit. Is this intended behavior or is there supposed to be a death screen?

Developer

Thanks for playing!

Currently, the scene just resets. There are some collision issues, though. So sometimes you survive unintentionally...

Submitted(+1)

Wow what a unique concept and approach. I didn’t read the controls as I feel I should be able to approach any game and immediately know how to play it. This game did just that. It was easy to understand when i started playing, the concept is simple and the skill required increases as time goes on becoming something crazy.

I will say I have seen a few submissions for all the jams without any audio which is a real shame because i think it adds a lot to the game. Add some music and sfx and this is a great game that could be played on a mobile device.

I didn’t get too far but I think I got the full scope on my multiple playthroughs. Good job :)

image.png

Developer

Thanks for playing, man!

I appreciate the feedback. Great to hear you found it intuitive!

Submitted(+1)

I would never think of a concept like this! I like it! I think it needs a more scale and pressure to make it more enjoyable. It needs a bit more work, and it can be a something good.

Developer

thanks for playing! I'm glad you enjoyed the concept even though the game is still very raw lol

Submitted(+1)

Very cool concept! I think with some polish and expansion on the idea you could have a really cool and unique game!

The pixel art is very charming with a simple but clean and nice look. The lowered opacity to demonstrate the sort've "phantom movement" you do before the actual movement is a really nice design touch.

I'll brush past the obvious things already mentioned like no sound and some polish needed on the mechanics. The main thing that sticks out to me is the Godot default grey background and default font, I highly recommend for pixel art games going into the fonts settings and turning off anti-aliasing, it's a super easy and instant improvement visually. Here's an example of the difference.


Great work though! This is one of the most unique concepts I've seen in this jam, I hope you see this project further because it has a lot of potential!

Developer(+1)

Honestly, thanks a lot for the feedback! I've never worked much with pixel art, so I kinda hoped setting the rendering mode to "nearest" would apply to everything.

But thanks so much for the font tip! I'll be sure to do that from now. And also thanks for the kind words!

Submitted(+1)

fun to play, but it's missing some other attack types or different moves. i like the graphics, good job!

Developer

thanks for playing! those were definitely on the feature list, sadly my kanban board ended up being mostly a to-do list.

appreciate the feedback!

Submitted(+1)

So much potential a really great concept but the game need a bit more work on the polish side
Good job ! 

Developer(+1)

Thanks for playing!

Absolutely agree. This kind of short arcade-y game especially benefit from a little polish.

Sadly over the 3 days, I think I got about 10-12h of total work. Would have loved to have more flashed out features.

Submitted(+1)

I like this concept a lot, but it really could use some simple sound effects and backing music.  It feels kinda dry without it; Also it took a little bit to figure out how the turns happened, and was too easy once it was figured out; overall good submission though ! would love to see a more fleshed out version

Developer

Thanks for playing! For sure this build is very very raw.

I'm mostly proud to finish SOMETHING. But it's far from my full vision on it.

A little SFX would do wonders here!

Submitted(+1)

Cool concept, i like that turn based idea, but i miss a second phase where the map is bigger, or have more events.


Developer(+1)

Thanks for playing!

Yes, the expanding board and more enemy types were definitively on the roadmap. Sadly didn't have enough time to expand on it.

Submitted(+1)

The idea is really fun :) At first you don’t completely understand it, but you get it right away. The only bug I saw is that sometimes an enemy goes through me but doesn’t kill me.
Aside from that, very good game :D

Developer(+1)

Yeah, for sure! I was working on a "tutorial" before the gameplay but didn't manage to finish it. And yeah, the collisions with Godot physics objects SUCK. Don't Tween physics ever is what I learned.

Thanks for playing! Btw loved your game!

Submitted(+1)

Great

Developer

Thanks for playing!

Submitted(+1)

i really love this idea! definitely could build it up further!

Developer

Thanks for playing!

I learned a lot from this jam and I definitively bit more than I can chew in terms of game scope lol.

Submitted(+1)

Cool idea. Right now it is not clear why have two phases. You avoid them as they appear and then it replays the same thing. It seems like a good concept to experiment with further.

The replay phase is a repeat. From my personal perspective as a player, I want the second phase to add another gameplay mechanic, another layer to the game.

Great work on the game!

Developer

Thanks for the feedback! I actually agree, the replay phase is a bit lacking.
My vision was to capture something like "YOMIH" or "SUPERHOT", you know? Where you have a "thinking" phase and a "just watch and see cool moves" phase.
But because I couldn't spend too much time developing, I didn't get to adding more polish to that second phase.
Anyway, thanks for playing! I appreciate the feedback.

Submitted(+1)

I didn’t know about YOMIH. It looks super cool, thanks for sharing it. I love Superhot and was really hoping to do something with that one day. Such a great game. It is like turn based but broken down into tiny fractions. LOL

Developer

Yeah exactly! Turns out replicating those mechanics in a few days is a bit harder than I thought lol