LETS GOOOO MY DUDE!! Congrats on first place !!!
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A member registered Apr 25, 2024 · View creator page →
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You think fast, but enemies move faster. Plan your next moves in a short window to avoid quick attacks.
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I loved the concept here! Sadly I found it really difficult to tell when an enemy was hit or not. Or if my weapon was actually shooting. For example, I noticed the weapon did no damage if I spammed clicking, but there is no indication of that for the player.
This is a really cool concept and I would love to see it with those bugs fixed. Great job!
Pawn Crusade: Vengeance for a fallen King jam comments · Posted in Pawn Crusade: Vengeance for a fallen King jam comments
The Count Gets Down Whilst The Count Counts Down jam comments · Posted in The Count Gets Down Whilst The Count Counts Down jam comments
02:59 ONLINE (FREE TRIAL Lite GOTY Edition) jam comments · Posted in 02:59 ONLINE (FREE TRIAL Lite GOTY Edition) jam comments
GMTK GameJam Project (UPDATE 1.2!) jam comments · Posted in GMTK GameJam Project (UPDATE 1.2!) jam comments
This is my first jam, so I had trouble with code organization. I think if I were to re-make everything now, it would take me about 3 or 4 hours.
Anyway, I got a lot of experience from trying to finish a game, and it's great to see what someone can do with more experience and coding skills.
Really inspiring!


