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veneno

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A member registered Apr 25, 2024 · View creator page →

Creator of

Recent community posts

LETS GOOOO MY DUDE!! Congrats on first place !!!

Thanks for playing! This is the first time I've actually FINISHED a game for a jam and hit pretty much all scope I had planned.

I'm really glad the design in my head managed to translate into the player's experience!

Thanks for playing!!

I loved the concept here! Sadly I found it really difficult to tell when an enemy was hit or not. Or if my weapon was actually shooting. For example, I noticed the weapon did no damage if I spammed clicking, but there is no indication of that for the player.

This is a really cool concept and I would love to see it with those bugs fixed. Great job!

This is very weird in the best way possible! It's kinda like playing a cursed child of chess and checkers. I love it.

Loved it.

Really nice job here! I got all the way to 25k before I noticed what was going on. Only wish it had a bit of a difficulty curve in the game loop.

Great game, dude! Very interesting use of the theme. Very well executed mechanics as well.

Loved what you did with the noise in the background!

I had a ton of fun! This is the first jam game so far that I got addicted to... I just couldn't stop for 20 minutes straight.

Great job! Very well polished and balanced.

10/10 game feel. you got splash effects, screen shake, SFX, it looks and feels great!

Also, enemy variation, very creative use of the theme. Honestly this is a top 3 for me so far this jam.

Great job!

dude I don't know what you fed to my horse, but bro wasn't pure... nice job

As a 75% keyboard user I gotta say. Yeah I need a numpad... 10/10 absolute banger OST

Very smart use of the theme and solid gameplay with simple elements! Also BANGER OST. Great job!

I feel like I'm high... what did I just play? 10/10

Dude the png's all around cracked me up. Had a ton o fun!

Very interesting take on the concept! Definitively was one of the games I've played so far that best integrated the countdown theme into the gameplay loop. Also, atmosphere is excellent! Good job!

Congrats on your first jam game, dude! I don't want to repeat the feedback other people gave already, but these kinds of arcade-y games really do need more feedback for the player in general. SFX, music, enemy animations, etc. But you honestly did great!

Wow you guys managed to create an actual storyline, interesting minigames, voice acting AND custom assets for everything. Honestly, very well done! Congrats!

Thanks for playing, dude!

Nice job! This game begs for a subplot in between shifts. Great work!

Very interesting game loop here! Great job!

This was VERY well made. I can't imagine the effort that went behind coding this.

Didn't make it to the end yet, but will come back to it.

Great job!

Really cool concept here! and holy why is the chicken so well animated?? congrats

thanks dude! you as well

Very cute platformer here! Enjoyed the mechanics, the soundtrack and art were solid! Loved the level design as well.

<<<< small red button supremacy >>>>

Such cool ideas here! You guys  did a very nice job! Congrats!!!

Also what a cool OST, kudos to FlingoXD

Nice work! I especially enjoyed the song variations.

And I think this is mostly personal preference, but having to wait for a bullet to de-spawn felt a bit weird. It gave me the impression that fire rate was "random", even though it is not.

But overall great!

Great experience! I enjoyed how each minigame takes a different skill to beat!

Thanks for playing! Sadly that feature ended up in the backlog, but it would 100% improve the gameplay

great job, dude! thanks for playing again!

Yeah, that is a tough one. I've just figured out that this is actually a Latino / Mexican hot cocoa recipe...  my Brazilian ass thought EVERYONE put c******* on their hot chocolate. So there's your hint.

(1 edit)

Thanks for playing, dude! Just so you know, I've just updated it with the final feature just now... ingredient descovery!
You might have gotten an early-start advantage there lol

Thanks for playing!

Currently, the scene just resets. There are some collision issues, though. So sometimes you survive unintentionally...

Thanks for playing, man!

I appreciate the feedback. Great to hear you found it intuitive!

thanks for playing! I'm glad you enjoyed the concept even though the game is still very raw lol

Honestly, thanks a lot for the feedback! I've never worked much with pixel art, so I kinda hoped setting the rendering mode to "nearest" would apply to everything.

But thanks so much for the font tip! I'll be sure to do that from now. And also thanks for the kind words!

thanks for playing! those were definitely on the feature list, sadly my kanban board ended up being mostly a to-do list.

appreciate the feedback!

This is my first jam, so I had trouble with code organization. I think if I were to re-make everything now, it would take me about 3 or 4 hours.

Anyway, I got a lot of experience from trying to finish a game, and it's great to see what someone can do with more experience and coding skills. 

Really inspiring!

Welcome back, Club Penguin fishing. Great concept!

I did not expect to get the 4th wall broken with a pee game not allowing me to stop peeing.

Pee/10 great job!

That was fun! And surprisingly difficult with the different mechanics. rat on!