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Baking Godium's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #2 | 4.438 | 4.438 |
| Theme | #3 | 4.375 | 4.375 |
| Audio | #12 | 3.812 | 3.812 |
| Overall | #16 | 3.598 | 3.598 |
| Accessibility | #35 | 3.000 | 3.000 |
| Fun | #54 | 3.031 | 3.031 |
| Controls | #57 | 3.094 | 3.094 |
| Graphics | #60 | 3.438 | 3.438 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Wildcards Used
Fusion
Combine two game genres
Lights Out
Use darkness/night as part of your game
Upgrades & Updates
Items and/or Skills in your game can have modifiers and upgrades
Game Description
Fuse and decay your way to Godium
How does your game tie into the theme?
Unstable elements decay after their half-life.
Source(s)
N/A
Discord Username(s)
Maaack
Participation Level (GWJ Only)
27
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Comments
Nice work, what a cool take on clickers! I liked the “you’ve done well enough” note and nods to the GWJ team. I hit comic, but helpful, bug where my energy fell below zero and kept going down but all my skills worked infinitely, which I take mean I discovered cold fusion. I wonder if putting the tunable by their respective areas could have condensed the clicker list to one screen. Regardless, I had a lot of fun!
Thanks for reporting the bug! I pushed an update today to fix it and updated the UI.
I really enjoyed your voice acting! It's not often that a game jam game includes something like that!
It would be nice to not need to scroll through the controls, but there is a lot of menu to show, and the way that you organized it did make it easier for me to understand how the game works.
The music and the post processing effect(?) helped set a nice mood that felt very fitting for a game about scientific discovery.
Nice job on this unique idea!
This game is actually insane, Dr. Physicist! I secretly love quantum physics and it gave me a bit of experience being one! ... Well, being an assistant to one, anyway.
It takes a bit of learning to play it comfortably but it didn't feel dull to me. Great use of UI elements, too. So cool!
This is a really immersive environment you created here, along with the unique take on the theme. The voice acting and ambient music really set the initial mood well. Lots of tutorials to help with the mechanics, and you could really spend a lot of time trying to master the physics behind all this.
Overall, it's a really polished and nice entry to play around and experiment with
Fascinating interpretation of the theme! There's a bit of a learning curve, but I really enjoyed tinkering and figuring things out.
Love the nod to Breaking Bad in the logo! The whole game made me feel like I was doing science, but in a chaotic and kinda crazy way.
The voice acting and humor were great touches too. It actually reminded me a bit of the mission control voice in Deep Rock Galactic, with a mix of corporate, deadpan humor, and a slightly bored / indifferent tone thown in.
My only nitpick is the UI. I wish I could see everything at once instead of scrolling. I felt a bit lost while trying to manage everything. I wonder if maybe having everything onscreen all at once might make the game play flow feel a bit better?
Overall, really cool game and love how it relates to the theme!
I admire how much effort you put into the game!
Congratulations on your submission!