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Decay Factory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #115 | 2.348 | 2.625 |
| Originality | #132 | 2.460 | 2.750 |
| Controls | #139 | 2.012 | 2.250 |
| Theme | #151 | 2.012 | 2.250 |
| Overall | #157 | 1.805 | 2.018 |
| Accessibility | #158 | 1.453 | 1.625 |
| Graphics | #168 | 1.453 | 1.625 |
| Audio | #170 | 0.894 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1 stable
Game Description
Build factory! Produce Golds~
How does your game tie into the theme?
You'll need to generate new products by let items decay by time.
Source(s)
N/A yet
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
The gameplay of the game is well done, it remains to learn how to devote time to graphics and UI, otherwise it's very hard to figure out what's what. And so it's a nice project, you did well!
Very cool and fun factory game! I didn't really know what to do after activator A, though...
Cool game and big congrats to your first jam entry!
The systems are fun and work well, but the UI made some things hard to figure out tooltips going offscreen, no easy building selector, and I couldn’t get the activator working because its text was cut off. With a bit more tutorial help and polish, this could be an good game.
Great job overall!
The game is very interesting, but unfortunately the interface is not that helpful (the tooltips exceeds the screen, there’s no on-screen building selector, etc). I’m sure that, with a little more time, the game would have easily made it to the top of the jam =)
Lot of systems for such a short amount of time, i thought this was cool! Very complex and mechanically interesting
i was having a lot of fun, but i couldn't figure out how to use the activator... the text for the tooltip was cut off ^^;tried a few things, but sadly couldn't get it to output anythingnow that i've progressed in the game, i'd say that the potential for a very fun game is there, but it could really use more tutorials. i think right now, a lot of the game relies on outside knowledge, which makes the barrier to entry higher than it should be. still, good job regardless! the mechanics themselves work quite well :D
Ah sorry for the inconvenience. I'll add some description in the game page later today.
For now, you can input Fe and Pb into the activator, It'll output unstabled Pb, unstabled Pb will become Hg (atom num - 2) as time goes by.
you can make a long path to home so they have time to decay. or just an dead path, and connect the path after they become Hg.
then you can collect those Hg to Home base.
then you can build container, which filter stable items out. Also put Hg and Fe to Activator cause Hg unstable and produce new elements...