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| Criteria | Rank | Score* | Raw Score |
| Sound | #9 | 3.412 | 3.412 |
| Gameplay | #10 | 3.412 | 3.412 |
| Originality | #12 | 3.529 | 3.529 |
| Overall | #16 | 3.235 | 3.235 |
| Art | #24 | 3.118 | 3.118 |
| Theme | #34 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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18
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Comments
Congrats on getting 16th overall!
Pretty good game! Why 18 rating though?
Unique! The cannon gimmick is cool, I really like it. The game looks nice but it's pretty hard to see what is just ground and what kills you.
Pretty challenging its cool you did some fresh mechanics and tried something different.
At first, it took me a while to understand the dynamics of the “jumps,” but once I did, the game became really interesting. In my opinion, it would be worth exploring this concept in a larger game, beyond the game jam. Congratulations!
I love the simple pixel art and how it all works with the mechanics especially that the player sprite is only 12 pixel on the screen. The music is peak. The difficulty feels right. Its very good for 16 hours of work imo.
I wish you would emphasize the holding down would make you go faster because I was stuck on the level where you needed to do that for a while. Wish I could exit a level I accidentally went into.
I laughed at the bullet part dialog at the beginning, bullet school lol. Good Game!
Time: 24:47:933
Death: 178
Thanks for the kind words
By "holding down" do you mean the X button? (:
No I was talking about the level with lasers the turn on and off there is a part where if you try to jump normally you can't make it to the donkey kong barrel but if you hold down you can.
Very interesting game! Most hard ways to go on next level I ever seen)
Thanks
I've seen a lot harder ways, these were all i could think about at the time (:
cool game! the music was really well done!
Thanks
Actually this piece of music by my friend Gibbeux inspired me a lot for this somewhat stealth game (: