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Age of Decay's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #20 | 3.684 | 3.684 |
| Originality | #33 | 3.579 | 3.579 |
| Theme | #40 | 3.474 | 3.474 |
| Audio | #42 | 3.263 | 3.263 |
| Accessibility | #48 | 2.895 | 2.895 |
| Overall | #49 | 3.233 | 3.233 |
| Graphics | #78 | 3.158 | 3.158 |
| Controls | #95 | 2.579 | 2.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Game Description
Spread decay, harvest corpses, and raise a skeleton army to conquer land
How does your game tie into the theme?
the primary resource mechanic involves spreading decay across the map to expand territory and empower structures built upon the remains of the dead.
Source(s)
N/A
Discord Username(s)
paveleeeee
Participation Level (GWJ Only)
second one
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Comments
Great entry! Is there a way to restore player health? I had trouble trying to retrieve bodies without taking significant damage. But overall definitely a fun game!
Thank you for playing and feedback!
Yes, you can restore health by building towers and stick close to them. Towers restore health for you and your army so you can use them to enforce push.
Your question is great feedback for me, I need put more work to better show/explain game mechanics
Congrats on your entry! I really like the art and the music :) I struggled to figure the gameplay out, but I think that's just a skill issue on my side.
Thank you for playing, any feedback is welcome! I need to put some more work to explain and improve controls, so it's rather here problem than your skills :D
I wasn't a fan of the controls for selecting/placing buildings but everything else was great! The game was genuinely a lot of fun, and it was satisfying pushing back the enemy and taking down their structures. Everything felt smooth and the graphics & music fit really well, nice entry!
Thank you for playing and feedback! Controls need more work but I'm glad you had some fun!
It's a very cool project. I really liked the various game design solutions. There are moments that need to be polished, like controls, but damn, I had fun playing your game. Great!
Thank you for playing for feedback!
Once I got used to switching between building and attacking, I had a lot of fun playing! Nice job with the game :D
Thank you for playing!
Great work! I also struggled a bit figuring out how to build, especially since it’s so intense but it was really good once I got it the hang of it. For the gamepad, I think switching the building type with the shoulders would have been good so I could still move and attack but be ready to place it in the slight pause between waves.
Thank you play playing and valuable feedback!
I won! That was super fun! I had trouble understanding the controls at first, and I understoor very late that the graveyard consumed a bone to create a soldier, but it was still very enjoyable. Well done!
Thank you for playing and feedback!
I fully agree that controls need more work, for me that was experiment how to approach build type game that can be play on gamepad. I'm glad you eventually got controls and passed the game! Congratulations!
I just randomly came across this game and oh boy, this is addicting!
A quick try of the game quickly snowballed into +20mins session...
Amazing!
Thank you for playing!
Im glad you had some good time with game!
I think this was really cool, and being an idiot I didn't read the instructions but the game was intuitive enough that I eventually did it! First game I have seen where you aren't the victim of decay, rather you are an agent of it. Really cool, good job!
Great job! Thank you for playing and feedback!
This was really fun! Took a few tries, but I made it to the end.
Like someone else said - I think mouse controls would've worked much better for the building system. It was pretty tough trying to select what I wanted to place while warding off enemies, but it did eventually become quick and intuitive.
My only other criticism is that the enemy tower's projectiles' hitboxes didn't perfectly align with the visuals provided. It did feel like I was getting hit by nothing sometimes. On the bright side, this was mostly what encouraged me to play defense, which isn't a bad thing.
Nonetheless, this game was really fast-paced and responsive, and I love that :]
Thank you for playing and feedback!
Super tough but I enjoyed the fast paced nature of it, great job on the submission!
Thank you for playing!
high paced and difficult but was immedaitely engaging
Thank you playing and feedback!
Very intense and challenging. I really like the base building mechanics.
Thank you playing and feedback!
Fun game but super difficult. I died so many times lol
Thank you for playing!
I'm glad you did try so many times :D
Very nice game, I struggled a bit with pace at the beginning, it would play much better if I could place the turrets with mouse instead of pressing e and esc to leave the building mode. Would play a full version if it releases some day
Thank you for playing and feedback!
I tried to build system that will work with gamepad, from my perspective that is challenging for this kind of game (rts-like). I fully agree that mouse would be more effective on PC version
I'm glad you enjoyed genere of the game, thanks again!
Cute way to blend tower defense with the decay theme. I enjoyed it! I will say, getting the building to place in the spot that I want can be a little tricky, but for the most part I got them where I wanted. I was able to build a nice army of the undead. Thanks for making and sharing it!
Thank you for playing and feedback!