The art and audio were both great. Cutting the bushes before they were dead seemed to then make them smaller, I didn't find a way to make them larger. Maybe I missed it, but if not adding that would be a great way to give the player more order control.
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Decay Farmer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #73 | 2.869 | 3.429 |
| Graphics | #88 | 2.988 | 3.571 |
| Controls | #112 | 2.390 | 2.857 |
| Overall | #112 | 2.442 | 2.918 |
| Accessibility | #113 | 2.151 | 2.571 |
| Theme | #130 | 2.271 | 2.714 |
| Fun | #134 | 2.032 | 2.429 |
| Originality | #138 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
Lights Out
Use darkness/night as part of your game
Game Description
Your goal is to complete the most possible orders in 3 minutes by collecting dead bushes.
How does your game tie into the theme?
The game uses a mechanic where you have to make bushes die which is in link with the "decay" theme.
Source(s)
N/A
Discord Username(s)
Killian
Participation Level (GWJ Only)
1

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