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A jam submission

FreqOutView game page

a soundwave based FPS
Submitted by Alwin, h00g3, Machimaera — 7 minutes, 46 seconds before the deadline
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FreqOut's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#1243.3333.333
Innovation#1443.0563.056
Overall#1483.1113.111
Gameplay#2312.6112.611
Audio#2422.7222.722
Graphics#2562.8332.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/alwins0n/freqout

Game description
FreqOut is a first person shooter in a strange world of audio/reality interferences

Theme interpretation
Waves are interpreted as sound waves and frequencies, ie wave modulation, is a core gameplay element

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Comments

Submitted(+1)

The movement felt great, and the tutorial is highliy appriciated.The idea of matching weapon frequency to enemies is interesting. I think in need some more development, as I personally found it hard to match the tones just by hear, so I had to scroll over all the tones and strafe around the enemy while doing that. It was very close to something that could work for sure

Developer

Thanks so much fur playing, really appreciate you taking the time! I actually suspect the core sample set might be a bit dissonant, which makes it almost impossible to match the right tone by ear. That would explain why you ended up scrolling through all frequencies instead of feeling the “right one.” We plan to work on a cleaner, more harmonious base and add some subtle visual cues to help. Your feedback is genuinely helpful!

Submitted

I  prefer noob mode as I'm tone deaf >;

Developer

that... came out wrong. sorry!

Submitted(+1)
  • I like it! I'm definitely not good at identifying sounds like this. Could be that the sounds between the enemy and the gun should be closer in style.
  • Very stable game save for one bug I encountered where I died at the same time as winning and it puts me in an endless loop unless I refresh the website.
  • Tried both regular and noob mode. Probably would be better to just have noob mode on without scope. Was unclear how it worked when I did the regular mode first.
  • I certainly encourage you to explore the frequency-based combat. Maybe involve pickups or the environment.
Developer

Thanks a ton for this, and yes, I think you’re right: the gun and enemy tones probably need to be closer in character. That should make matching much easier. And cheers for flagging the win/death loop bug; We definitely need to squash that. Good call on simplifying the modes too, and the idea of bringing the environment or pickups into the mechanic.

Submitted(+1)

Not bad. solid FPS controls and atmosphere. figting could be a bit more exiting though - all I ded was scroll though all frequencies until found one that does damage. there could've been some penalty for doing that but I'm not complaining too much :)

Developer

Fair point. We had doubts regarding the gameplay and  "brute forcing" but were sure to fix it after gameplay testing. We ran out of time eventually to do so.

I hope you had fun in the playthrough