The movement felt great, and the tutorial is highliy appriciated.The idea of matching weapon frequency to enemies is interesting. I think in need some more development, as I personally found it hard to match the tones just by hear, so I had to scroll over all the tones and strafe around the enemy while doing that. It was very close to something that could work for sure
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FreqOut's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme interpretation | #124 | 3.333 | 3.333 |
| Innovation | #144 | 3.056 | 3.056 |
| Overall | #148 | 3.111 | 3.111 |
| Gameplay | #231 | 2.611 | 2.611 |
| Audio | #242 | 2.722 | 2.722 |
| Graphics | #256 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/alwins0n/freqout
Game description
FreqOut is a first person shooter in a strange world of audio/reality interferences
Theme interpretation
Waves are interpreted as sound waves and frequencies, ie wave modulation, is a core gameplay element



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