Nice game, i think this one reminds me on playing minesweeper kind of thing so it's really cool! The art is simple but good the music is nice especially the elevator sfx, it is a great touch. The tutorial really helped me out understanding the game so no problem on gameplay, however it would be better if the elevator changing floor is using keyboard and not mouse or use WASD for movement, kinda hard transition between the arrow key and mouse. Other than that, it is a solid game, great job!
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The One Room Hotel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio / Sound Design | #8 | 3.190 | 3.190 |
| Gameplay / Fun / Engagement | #14 | 3.000 | 3.000 |
| Overall | #21 | 3.107 | 3.107 |
| Theme | #25 | 3.333 | 3.333 |
| Art Style / Visuals | #27 | 2.905 | 2.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is only one room in the hotel that is yours, and you must find it to complete the level.
Devlog
Easter Egg Challenge
Game Engine
Self-made & used stuff
Have you joined a game jam before?
Roughly how much time did you spend developing? (in hours)
8 hours
Anything else you'd like to share about your game or development process?
Excited to play everyone else's games and hope you enjoy mine!
Are you entering the "Best 3D Model Design with UModeler X" optional prize?
Comments
Very original idea—this is a clever way to use the “one room” theme. The visuals are simple but charming. Some moments felt a bit luck-based, but overall it was enjoyable to play. Well done!
I don't see many scratch entries in game jams, but they always surprise me when I do :p
Great game with cute visuals. I love minesweeper, so I liked the concept of this game :D I just wish there was less RNG :(
Awesome take on the theme and really fun minesweeper style mechanics! The puzzles were challenging but fun and i liked how every level added floors which added a level of difficulty. I think i got lucky in the later levels with getting my room on the 1st floor itself but had to try multiple times!
The gameplay itself was fun and the feedback on the actions like clicking on the elevator, clicking on doors etc. was great. I especially loved the sound design on this. THe background score was perfect for the mood and so were the different sfx used! I also liked the simple artstyle - fit perfectly for this genre and the mood.
Overall a great entry, well done :)

I got extremely lucky with the rooms—every one I walked into was the correct one 😅. On my second playthrough, my RNG wasn’t so kind, and I ended up walking into a room with someone in it.
When I saw the screenshots, my mind immediately went to Minesweeper. The colour tones and stickman style were really nicely done.
Great game, CodesNorth!
Love this game! The art is nice and minimalistic, and the sound effects are appropriately chosen.
Great Entry
Cool game! The use of the theme is a lot different from other games in the jam! I love the sound effects and music. The only issue is that I encountered the bug someone else mentioned below about the arrows pointing in weird directions. Still a solid game, though!
Fun little puzzle game, I really liked your take on the theme its very unique compared to all the other entries, nice job!! I never thought about interpretating it as finding one room among many and I think that's a cool perspective on things. The premise of finding the correct hotel room made for a funny context for the gameplay too.
The gameplay itself felt like an innovative take on minesweeper (as another comment said), and I think you could borrow from the minesweeper concept to help the logic in your game. For example, in minesweeper your first click is always an empty tile, you never hit a bomb on the first go. In your game, sometimes the first door you click is already occupied by somebody and you lose which feels unfair because there is no way to use logic to avoid this. Sometimes minesweeper will auto clear tiles if you click in the middle of an empty section of squares which helps the player avoid situations where the logic does not help them. For example, sometimes I clicked 2 doors in your game and the resulting clues didn't help me where to click next. Maybe auto-opening a couple other doors would help give the player more clues to use their logic on. I'm not sure if that made any sense but I would recommend playing minesweeper for a bit to see what elements you could incorporate into your own game.
That being said I had a fun time playing your game. The logic puzzle aspect was really interesting and the hotel environment was a funny one to fit the game into. The presentation is really clean; the colors chosen are great, the little particle effects when walking by a door were a nice touch of polish, and the wavy animations on the text were cool too. The stick figures fit the overall aesthetic perfectly. I loved the way new floors stacked on after each level, it made for a very natural progression of difficulty and fit the hotel concept nicely. And you had one of the best theme interpretations that I've seen thus far. Cool puzzle game, and keep up the good work!!
I really enjoyed this game. Gameplay is well done and the animations add a lot of polish to the art style. While this is still clear in my head, I might have found a bug on the second playthrough of level 4 -- the arrows were pointing strange directions. I only got a screen shot of the a small corner of it, but the first floor arrow pointed up, while every other arrow I found pointed back down. I finally found my room on the far right end of the fourth floor, so all the arrows should have been pointing up.

Nice simple fun game. The game get suck after pressing space
General:
Congratulations on your submission! A nice puzzle game that offers an interesting interpretation of the “One Room” theme.
The art style is simple but completely sufficient—and actually somewhat original. The core gameplay reminds me of Minesweeper; it’s interesting and motivating. Sometimes, however, it’s a bit difficult to find the room, and from level 3 onward I had some trouble. It would be nice if at least the first safe room were marked, because otherwise (just like in Minesweeper) it’s purely luck whether you get any information or lose on the very first click. The small animation that plays when you hit an occupied room is funny and fitting.
Graphics:
Fairly simple but functional. The style has something unique, and the colors are well chosen. The main menu could have been designed a bit nicer, but the intro text / tutorial is truly excellent!
Music:
Atmospheric music and fitting sound effects—though in some places I would have turned the sounds down a bit. Overall, everything suits the style of the game.
Theme:
A super interesting interpretation of the theme. I liked that very much! Great idea!
Conclusion: A great puzzle game with a unique interpretation of the theme!
good game but really the instructions arnt that great really i didnt understand how can i solve the puzzle or what is the meaning of the numbers





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