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Mimic's Tale's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #125 | 3.389 | 3.389 |
| Audio | #242 | 2.722 | 2.722 |
| Theme interpretation | #341 | 2.389 | 2.389 |
| Overall | #351 | 2.389 | 2.389 |
| Innovation | #363 | 2.111 | 2.111 |
| Gameplay | #381 | 2.111 | 2.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Wobbufest/game-off-2025-project
Game description
Skill-Based, Roguelite Time Survivor with a narrative experience.
Theme interpretation
The entire idea of the game is centered around the waves of minions that the main character, The Mimic, spawns to challenge the player.
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Comments
The graphics are really well done, and the music is fun!
I really think I missed something with the game - I hit enemies, nothing seem to be developed beyond the dash? There is no hit feedback, and the hit detection seem a bit off, so right not it's a bit too unforgiving for me to try it for more than a few minutes at a time.
Very cool game, looks and sound awesome!
Looks cool!. For some reason, my laptop couldn't handle the game for long; it crashed. But I don't have a good one. Besides that, the game looks promising. Looking forward to the final game!
I really liked the mechanics of this game, they looks REALLY cool, the music was also really enjoyable, but the mechanics were a bit rough. Whenever I die idk if I can respawn so I have to refresh the page and redo the whole intro thing, the attack didn't feel as good, maybe add a camera shake or more particles, there were TOO many enemies that you cannot kill that easy, it didn't feel as good hitting the enemy, then moving back, then attacking, and repeat, maybe some abilities would help, anyways cool game, I hope you add more content to it ^^
So cute; gives me Vampire Survivors vibes. I just wish there were more (or clearly set) items/upgrades to play around with. Also, being able to attack in only the direction you're facing means I'll round up slimes and only turn around once to kill them all at once :P
Thank you very much!
Yeah, sadly due to our TCG project and local conventions we still couldn't finish a full vertical slice build for the jam (which was our original plan). However, don't you worry because soon enough we'll update the game's page to a new build that will have most features like items and enemies complete so you can try out.
Brief spoilers: About your comment on attacking: yeah, that is a true possibility. However, the idea of this game is not about just surviving, but killing the most amount of enemies as quickly as possible, since that's what will make you stronger. Any strategy that takes too long will actually bite you back on the final version, since waves are not based on enemy amount but rather time management!
Hi! I enjoyed the art style of the game very much. Love the frog character and music!
Thank you very much!
The final game will have it's entire aesthetic based on children's pop-up books, we just couldn't showcase the menus and cinematics due to time constraints of the jam. Keep in tune for the next updates!
Shoud’ve been in the Game Awards