Play Void Builder
Void Builder's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #187 | 2.843 | 3.154 |
| Graphics | #220 | 2.982 | 3.308 |
| Audio | #225 | 2.774 | 3.077 |
| Overall | #262 | 2.704 | 3.000 |
| Gameplay | #272 | 2.496 | 2.769 |
| Theme interpretation | #335 | 2.427 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Hugo-Carbiener/Game-off-2025
Game description
Void builder is a tower defense with a hint of city building.
In this game, you play as an architect of sorts, who is tasked to restore the world by harnessing the power of the void. You will need to carefully plan ahead to power up an old beacon. However, as it recovers its power, the beacon will emit shockwaves though the ground which will surely attract the very monsters that once brought done your ancestors' world.
Manage to fend off the waves of monsters, fully restore the surroundings of the beacon and maybe then all hope will not be as lost as we thought.
Theme interpretation
Humanity, in its quest for expansion and progress grew ever so loud, be it through sound waves or through comunications sent in the unknown to anyone who might hear them.
By doing this, they caught the attention of a species set on silencing them for good. Today, throughout the vast landscapes of the void, not a whisper can be heard.
It is now up to you to restore what once was. Recreate the land and fend off waves of monsters awoken once again by your work.
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Comments
Love the aesthetic, I was completely confused by the aim of the game and what i was trying to accomplish though. I feel like a tutorial / slow intro phase would help this game shine. Good work!
very cool aesthetic and sorta area denial tactics mechanics. I loved the soundtrack also! great work :-D
I renewed the beacon! It just had to be done. I liked the lore intro with the little cutscene touch at the start, really got me in the zone. Really nice how the beasts telegraph their path when they're about to attack too, great touch. Turn-based land-focused tower defense... I think you're exploring pretty interesting territory here. Cool little project! Got me thinking.
Thanks for the great feedback! We know that some areas are still lacking but I think we are onto something indeed :)
Really well polished ,yet simplistic design! It is very visually appealing ,the music fits well( love the background track) . Great work!
What do you do when whole area is filled up ? Couldn't understand what to do when i got there 🧐
Awesome feedback, thanks! You are supposed to wind after filling the whole area. Maybe a breach was still expanding? Or a monster occupying a tile?
This game reminds me of Loop Hero!
I enjoyed the art style but the UI was hard to control sometimes. I wasn't sure if I was doing a good job until I won the game.
Loop hero was indeed a source of inspiration. We know some areas are still lacking, especially this kind of "are you on the right track" feedback. We plan to continue working on the game after Game Off.
I couldn't really understand how to play it, but i really liked the feel!
Thanks for the feedback. We know it's an area where the game is lacking some feedback. We plan to continue working on it after the game jam!