Really fun game, you nailed the aesthetic and the core gameplay loop is fun and intense, cool entry!! The "grain-y" style of the models fits perfectly with both the premise of serving a Mechanical Turk Sentence and the crackly audio from the narrator on the loudspeaker. The sound design is really solid and helped to make the environment feel realistic, the voice over narration was a nice touch. The map was super cool and fit the gameplay very well, but I wish the town names had been a bit more legible, especially at a distance, it was often difficult to see them and when rushing against the clock it could be annoying to waste time just trying to read.
The core mechanic of picking up a box scanning it and delivering to the correct van was a fun one. The player controller felt responsive and well-executed, and the package throwing mechanic was very satisfying. I think there could be a bit more player feedback or tutorial section at the start because I took me a while to understand exactly how to play. At first I was just dropping the packages at the correct door an then being confused why I was losing money, and then later on I would load the packages correctly but not realize I had to push the button to send the truck on its way. In hindsight it seems obvious, but as a new player I was confused. I think a very short tutorial, narrated on the loudspeaker, where the player has to deliver a single package would help solve this.
Overall, I had a really fun time with your game and the concept and gameplay loop were awesome. The core mechanic was fun, the visuals had a cool style and the room was laid out well, and the sfx/narration were on point too. Great entry, and keep up the good work!!