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Retro Shaders Pro for Unity URP

A collection of PSX, N64, CRT, and VHS style shaders for Unity URP · By Daniel Ilett

One Last Question

A topic by MercySoft created Dec 04, 2025 Views: 394 Replies: 4
Viewing posts 1 to 3
(+1)

Hi Daniel

I bought the shader pack and I'm very happy with it, it's very good work!

Is it okay if I ask for a feature to be added somewhere in the future? Obviously only if it fits within the scope of the project and if it's feasible.

What I'd like is a variable in the shader that allows you to assign a Reflective texture/mask, where you can assign a cubemap to have fake reflections on the material.

I saw this with another free PSX asset that has these fields, and it looks very accurate to how the older games looked, especially the racing/car games with their cubemapped reflections.

Here is a link to the asset I mentioned:

https://assetstore.unity.com/packages/vfx/shaders/psx-shader-kit-183591?srsltid=...

Here is how the shader looks in the Inspector to give a better idea of what I mean:



Again I don't want to be too forward asking for things I have no right to anyways, just wanted to pick your brain.

If this is beyond the scope or would disrupt the shaders too much I completely understand.

I'm terrible with making shaders, so I should be the last person make suggestions lol.


Anyways thanks again for the shaders, they're great!

Developer(+1)

Hey, other people have requested this too and I think it'd be a great addition! I'm definitely thinking of adding it in the next update, which I've been working on for the last few days. Hopefully I can release it soon!

Thanks for all the work you do man, appreciate it!

Developer(+1)

A bit of a late response, but I did add reflective cubemaps in the previous update! Just totally forgot to reply here. Let me know if you have any other feature requests - I may not be able to add everything, but I'm always open to ideas!

I did see and appreciate the work, thanks Daniel!