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Retro Shaders Pro for Unity URP

A collection of PSX, N64, CRT, and VHS style shaders for Unity URP · By Daniel Ilett

Adding Second BaseColor Layer RetroLit Shader Fog Support

A topic by sBarz created Dec 04, 2025 Views: 154 Replies: 2
Viewing posts 1 to 3
(1 edit)

Hallo Daniel,

you made a great shader pack here. In your package you provide a shader graph of the Retro Base Lit shader wich at least for me doesn't support the Unity fog correctly. I wanted to have a second layer f.e maybe a covered snow by just using a Lerp after the sample Base Texture. But I cannot get the fog to work correctly it seems like inverted. Maybe you have any idea?


Developer

That's pretty strange and I'm not immediately sure why fog would be broken. I'll try and look into it. Do you think it would be possible to send me the graph you made? My email address is in the README PDF, but if you're not able to send it then no worries, hopefully I can figure out the problem without it.

I send the shader graph to your email address.