I send the shader graph to your email address.
sBarz
Recent community posts
Hallo Daniel,
you made a great shader pack here. In your package you provide a shader graph of the Retro Base Lit shader wich at least for me doesn't support the Unity fog correctly. I wanted to have a second layer f.e maybe a covered snow by just using a Lerp after the sample Base Texture. But I cannot get the fog to work correctly it seems like inverted. Maybe you have any idea?


Hello,
First of all, I want to commend you on the fantastic PSX retro package you've created—it integrates wonderfully with Unity's URP! However, I’ve encountered an issue with the Retro Vertex Lit shader.
When the camera distance exceeds 5-6 units, the material turns black. As I move closer to the light source, the vertex lighting returns to normal. Interestingly, this behavior doesn't occur with the Retro Lit shader.
I would greatly appreciate your guidance on resolving this issue.
Thank you for your time and support!