Hey you all,
I’m working on a project called The Labyrinth – a live, online, multi-round skill-based puzzle gauntlet that plays out a bit like a game show (hundreds enter, a small group survives, one champion).
I’m looking for someone who:
- Enjoys procedural puzzle generation (logic, pattern recognition, constraint puzzles, etc.)
- Can design generators that produce isomorphic but distinct instances (same structure/difficulty, different surface details)
- Is interested in tying puzzles together into a meta-puzzle (clues from earlier rounds pay off later)
- Is open to talking about anti-cheat / anti-memorization considerations (since puzzles will be part of a broadcasted event)
The goal isn’t “infinite random Sudoku,” but a small family of puzzle types that can:
- Scale to hundreds of concurrent players
- Be solved under time pressure
- Be parameterized for difficulty
- Emit clean, checkable “keys” for a final meta-puzzle
This is not a hobby-only thing for me:
- I’ve secured domains (thelabyrinth.win for the game / currently a testing environment, thelabyrinth.site for info/presale).
- The plan is to build real events with tickets, prizes, and a reveal campaign.
- I’m expecting to pay for meaningful generator work and am open to revenue share / equity discussion.
Right now, I’m not looking to dump every detail publicly – I’d rather walk through the full format 1:1 with someone who’s genuinely interested.
If this sounds like your kind of problem:
- Reply here and feel free to share a couple of examples of procedural puzzle work you’ve done (or games you love that are in this space).
- I’ll share more about the structure, constraints, and where I’d like procedural generation to do the heavy lifting.
Thanks!
Gabe