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Aptissimo

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A member registered Dec 04, 2025

Recent community posts

Hey you all,

I’m working on a project called The Labyrinth – a live, online, multi-round skill-based puzzle gauntlet that plays out a bit like a game show (hundreds enter, a small group survives, one champion).

I’m looking for someone who:

  • Enjoys procedural puzzle generation (logic, pattern recognition, constraint puzzles, etc.)
  • Can design generators that produce isomorphic but distinct instances (same structure/difficulty, different surface details)
  • Is interested in tying puzzles together into a meta-puzzle (clues from earlier rounds pay off later)
  • Is open to talking about anti-cheat / anti-memorization considerations (since puzzles will be part of a broadcasted event)

The goal isn’t “infinite random Sudoku,” but a small family of puzzle types that can:

  • Scale to hundreds of concurrent players
  • Be solved under time pressure
  • Be parameterized for difficulty
  • Emit clean, checkable “keys” for a final meta-puzzle

This is not a hobby-only thing for me:

  • I’ve secured domains (thelabyrinth.win for the game / currently a testing environment, thelabyrinth.site for info/presale).
  • The plan is to build real events with tickets, prizes, and a reveal campaign.
  • I’m expecting to pay for meaningful generator work and am open to revenue share / equity discussion.

Right now, I’m not looking to dump every detail publicly – I’d rather walk through the full format 1:1 with someone who’s genuinely interested.

If this sounds like your kind of problem:

  • Reply here and feel free to share a couple of examples of procedural puzzle work you’ve done (or games you love that are in this space).
  • I’ll share more about the structure, constraints, and where I’d like procedural generation to do the heavy lifting.

Thanks!

Gabe