So how was your development time? Had you had fun? I hope you hadn't crunched, god bless you
I had a pretty wacky bugs that grew into a somewhat proper mechanics, like i was making a slide mechanic, and by mistake made the physics material too slippery, so it hadn't ever slowed down the player. Decided to keep it, so you could build up a huge speed (so it turned into something like b-hopping, but without jumps)
Less favorably, i almost blew my ears out when I spawned ~20 enemies at once, because I forgot to put a limiter in audio mixer
