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A jam submission

A.F.O.View game page

Submitted by Soft Lattice Games, ImmersiveDrift, ConsonantDroplets — 15 hours, 59 minutes before the deadline
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A.F.O.'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#623.4213.533
Theme interpretation#1203.3573.467
Graphics#1553.2923.400
Innovation#1732.9053.000
Overall#2252.8402.933
Gameplay#2622.5172.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/SoftLattice/AFO

Game description
Darkness is creeping in, but it's afraid of certain radio-waves. Follow the trail left by researchers to save yourself.

Theme interpretation
The game involves tracking based on radio ~waves~.

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Comments

Submitted

Very solid game, quite an interesting concept and I loved playing with the oscillator, reminded me of high school. The voice acting was also a nice touch. From a gameplay perspective, I lost my way a few times and couldn't really figure out what to do to finish the game. Also, the darkness sound is quite high pitched and made my tinnitus go crazy but good job of having an option to lower the volume. Overall this game is good but can be great with some gameplay tweaks. 

Submitted

Interesting but strange game. There are some instructions, but more help is needed. I tried the web version and it was lagging a lot, and  the loading time is forever. Maybe someone can make a tutorial?

Submitted

Super interesting entry! I really enjoyed it even though I couldn't finish it (I didn't know where to go once I gotr the second key). The audio is really good, minus the very annoying sound playing when in the dark (heartbeat is really scary though, very nice!). A bit ironic that the player is about as fast if not faster by foot than with the car. The game could use a bit more guidance, I don't mean the game literally telling you where to go with an arrow but it times it felt like the game was a tad bit too cryptic. Amazing entry still!!

Submitted(+1)

Did not expect that kind of gameplay. I initially thought it was going to all take place inside the first room. I'll say, after interacting with the walkie-talkie at the start, my goal was made clear, but I only interacted with it by accident after trying to mess around with the radio myself; that is to say, the radio stood out as the first thing I should click on, not the walkie-talkie. Also, you can click through things, like the fence, by exiting the truck with the door next to it (although this is a bit of a nitpick).

The atmosphere was cool. The music was atmospheric. All around a good blend between Halloween and Christmas.

Submitted(+1)

Very impressive! You created a whole little world, and I liked the little touches like exiting the vehicle by clicking on the door. Keeps you immersed

I was able to tune to the 2nd frequency, and I understood that I need to track the signal with the device in the car - but I couldn't find it - it lead me to some wall, and when I exited the car it kicked me to the elevator, I assume because I was on the darkness for too long. Honestly the first frequency, I just followed the road, and didn't use the device.

Small things I see that can be improved - subtitles (I appriciated that fact you wrote the frequency above the machine - but it could be nice if I can see it when I tinker with it), sound balance (sounds/music was too loud sometimes), and maybe tutorial for slow people like me :)

Great job!