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Color Combo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most fun | #6 | 3.703 | 4.000 |
| Most creative | #6 | 3.703 | 4.000 |
| Overall Rating | #10 | 3.703 | 4.000 |
| Best designed | #15 | 2.777 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a cute and simple game; the controls were simple and made sense. I thought it was a little simplistic, and the difficulty doesn't seem to change throughout the game, although I wasn't able to get a score higher than 20. I think it could be improved with some nicer graphics. Feedback was great, the particle effects were nice, and the color drop movement was a good balance between being fast enough to be a challenge and slow enough for the player to be able to react. This was pretty cute and fun.
I thought it was going to be a Simon Says type of game. And I was pleasantly surprised with it. I think the concept is different. I think there should be a difficulty setting on how fast the balls drops
I enjoyed the concept and gameplay, It gives the player a rush of trying to quickly get the cube turned to match the colour shown and encourages focus on the next ball that pops up, I have two pieces of feedback on this one, one major one minor, the big piece of feedback I would say is to implement a win condition, so that after a certain amount of time you are able to win the game instead of it going endlessly, which may bore the player if they keep getting it right, and the other piece is to move the "Nodes and FPS" counter off screen as I don't feel like its necessary to be seen by the player. I really enjoyed playing this game!
Found this very fun and easy to play, very addictive, only criticism I have is there is no win or at least no instructions on how to win. Great game!
Very fun and polished with animations and particle effects. My only comment is that I think it would be cool if the speed of the balls falling sped up the higher the player's score went.